Team report · Pro league · alpha

TMBPOTD

Power 44.4 · #33 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
  • 2200m 6 gate madness 11% · 40th of 40 · 9 rounds
  • 1400m 1v1 41% · 29th of 40 · 14 rounds
Winning the most points
  • 1600m 6 gate madness 60% · 11th of 40 · 10 rounds
  • 2200m 1v1 51% · 21st of 40 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

TMBPOTD
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Expensive Sunlight
Top 23%
won 4/8
—
Middle
top 3 7/16
—
top 3 0/1
Middle
won 3/5
Middle
Top 24%
top 3 5/13
Bottom 31%
—
Top 19%
won 2/5
Larry Skelly
★Top 9%
won 1/2
Top 30%
Top 31%
top 3 7/16
—
Top 28%
won 2/7
Bottom 22%
★Top 10%
top 3 2/6
Top 33%
Top 31%
Top 18%
won 1/5
Harmonys Cash
Bottom 26%
Top 20%
won 3/7
Middle
Top 18%
top 3 6/13
Bottom 11%
Top 22%
Bottom 28%
Middle
top 3 1/2
Top 22%
top 3 2/9
Middle
Delicate Flyer
—
Top 10%
won 6/10
—
Top 22%
top 3 5/8
—
Top 13%
—
—
Top 11%
top 3 4/9
—
Grungy and Pure
Bottom 17%
★Top 1%
Bottom 32%
★Top 5%
top 3 8/13
Bottom 16%
Top 22%
Bottom 16%
Bottom 36%
★Top 1%
top 3 3/9
Bottom 27%
Ember Heard
Bottom 37%
Middle
Middle
Middle
Top 15%
Top 33%
won 6/9
Bottom 38%
Top 24%
top 3 3/8
Middle
Top 27%
Mean Trick
Bottom 39%
Middle
Top 39%
Middle
top 3 1/4
Top 10%
★Top 7%
won 1/5
Bottom 38%
Top 3%
top 3 6/8
Middle
Bottom 26%
Absolute Gum
Top 13%
won 4/9
—
Top 37%
—
Top 35%
—
Top 13%
top 3 8/10
—
—
Middle
Bitter Beer Face
Top 17%
—
Top 34%
top 3 7/12
—
Top 15%
—
Top 21%
Bottom 9%
—
Top 21%
won 0/5
Massive Prize Pool
—
Middle
—
Top 36%
Bottom 5%
Top 34%
—
Top 36%
top 3 4/10
Middle
—
Dodgers 2025 WS Champions
Top 29%
Middle
★Top 18%
top 3 0/4
—
★Top 6%
Middle
Top 30%
top 3 6/10
★Top 1%
Middle
Top 29%
Stella Artois
Top 29%
—
Top 33%
—
Top 25%
won 1/2
—
Top 30%
—
—
Top 15%
won 0/3
Absolute Dodger Three-Peat
Bottom 28%
—
Middle
—
Bottom 38%
—
Bottom 30%
—
—
★Top 15%
won 0/5
Ember Guru
Middle
—
Middle
—
Middle
Bottom 10%
Middle
Middle
—
Bottom 24%
won 0/5
Rock The Bells
—
—
Bottom 10%
—
—
Bottom 30%
—
Middle
—
Bottom 5%
Grand Theft Victor
Bottom 8%
Top 16%
—
Top 17%
—
Middle
Bottom 7%
Top 20%
Top 16%
—
Kimas Double Ds
Middle
—
—
Middle
Top 34%
Top 29%
Middle
Top 27%
top 3 2/2
—
—
Sprint on that Thang
Middle
—
Middle
—
Top 8%
—
Middle
—
—
Top 26%
won 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Expensive Sunlight481.0× avg
Larry Skelly360.8× avg
Harmonys Cash310.8× avg
Delicate Flyer281.1× avg
Grungy and Pure251.1× avg
Ember Heard221.0× avg
Mean Trick220.9× avg
Absolute Gum191.3× avg
Bitter Beer Face171.1× avg
Massive Prize Pool150.7× avg
Dodgers 2025 WS Champions140.9× avg
Stella Artois50.8× avg
Absolute Dodger Three-Peat50.0× avg
Ember Guru50.0× avg
Rock The Bells50.0× avg
Grand Theft Victor40.0× avg
Kimas Double Ds42.6× avg
Sprint on that Thang20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%47%
21000m 6 gate madness100%48%
31200m 12 gate WTA100%60%
41400m 1v1100%41%
51200m 6 gate madness100%29%
61800m 1v1100%50%
71600m 6 gate madness100%60%
81800m 12 gate WTA100%40%
92200m 1v1100%51%
102000m 6 gate madness100%42%
112200m 6 gate madness100%11%
121000m 1v1100%47%
131000m 6 gate madness100%48%
141400m 1v1100%41%
151200m 6 gate madness100%29%
161800m 1v1100%50%
171600m 6 gate madness100%60%
182200m 1v1100%51%
191000m 1v1100%47%
201200m 6 gate madness99%29%
212000m 6 gate madness99%42%
222200m 6 gate madness97%11%
232200m 1v192%51%
241000m 1v187%47%
251400m 1v179%41%
262000m 6 gate madness74%42%
271800m 1v163%50%
281000m 6 gate madness51%48%
292200m 1v141%51%
301200m 6 gate madness25%29%
311600m 6 gate madness12%60%
321200m 1v112%—
332000m 6 gate madness7%42%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).