- 1600m 6 gate madness 15% · 30th of 32 · 9 rounds
- 1200m 6 gate madness 41% · 27th of 33 · 13 rounds
- 2200m 1v1 41% · 24th of 32 · 13 rounds
- 1000m 6 gate madness 65% · 5th of 32 · 9 rounds
- 1000m 1v1 58% · 11th of 33 · 16 rounds
- 2200m 6 gate madness 63% · 9th of 31 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 58% 16r · 11th · 3.8/map | 100% 1r · 0.2/map | 47% 10r · 20th · 2.7/map | — | 42% 9r · 24th · 2.6/map | — | 41% 13r · 24th · 3.2/map |
| 6 gate madness | 65% 9r · 5th · 2.5/map | 41% 13r · 27th · 3.3/map | — | 15% 9r · 30th · 2.2/map | 39% 10r · 26th · 2.7/map | 63% 8r · 9th · 1.9/map | |
| 12 gate WTA | 75% 4r · 5th · 1.0/map | 50% 4r · 17th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Mean Trick | Middle top 3 5/10 | Bottom 30% top 3 1/10 | ★Top 20% won 1/4 | ★Top 3% top 3 2/9 | Bottom 22% | |||||
| Grungy and Pure | Bottom 19% top 3 4/10 | ★Top 4% | ★Top 8% top 3 7/10 | ★Top 4% top 3 6/8 | ||||||
| Harmonys Cash | Middle won 5/13 | Top 33% top 3 6/10 | Middle top 3 4/8 | |||||||
| Absolute Gum | Top 20% won 8/15 | Top 16% top 3 5/9 | ||||||||
| Expensive Sunlight | Middle | Middle top 3 1/3 | Bottom 35% | Top 35% top 3 5/8 | Top 34% won 1/4 | |||||
| Larry Skelly | ★Top 11% won 1/1 | Middle top 3 3/3 | Middle won 4/7 | ★Top 12% top 3 1/1 | Middle | Top 31% won 2/4 | ||||
| Rock The Bells | Bottom 7% top 3 1/10 | |||||||||
| Dodgers 2025 WS Champions | ★Top 25% | Middle top 3 5/9 | Middle won 0/4 | |||||||
| Ember Heard | Bottom 37% | Top 35% top 3 6/9 | Bottom 24% | |||||||
| Ember Rush | Bottom 30% won 3/5 | Bottom 25% top 3 1/5 | ||||||||
| Bitter Beer Face | Middle top 3 2/3 | Top 36% won 0/4 | ||||||||
| Massive Prize Pool | Middle top 3 0/2 | |||||||||
| Grand Theft Victor | Top 35% top 3 3/6 | |||||||||
| Stella Artois | Top 38% | Top 27% won 0/4 | ||||||||
| Larry the Horse | ★Top 25% won 1/3 | |||||||||
| Kimas Double Ds | Top 40% | |||||||||
| Delicate Flyer | Top 39% | Top 38% | Top 24% top 3 0/2 | |||||||
| Absolute Dodger Three-Peat | ★Top 26% won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).