Team report · Lower league

Alba Racing

Power 54.3 · #9 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Alba Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Danger
★Top 32%
top 3 1/4
Bottom 24%
Top 18%
top 3 1/3
Middle
won 1/4
Bottom 35%
won 1/4
Middle
won 0/4
Middle
top 3 1/4
Top 35%
top 3 0/4
Screaming Jet
Top 34%
top 3 0/4
Top 27%
top 3 2/4
Top 39%
top 3 1/3
Bottom 35%
won 1/4
Middle
won 0/4
Middle
won 1/4
★Top 29%
top 3 4/4
Middle
top 3 1/4
Cranky
Top 39%
top 3 1/4
Top 37%
top 3 1/3
Bottom 34%
won 0/4
Top 21%
Middle
top 3 1/4
Top 23%
top 3 2/4
Reboot Rising
Bottom 11%
top 3 0/4
Bottom 36%
top 3 0/3
Middle
top 3 0/4
Plasma Fighter
Middle
top 3 1/4
★Top 1%
top 3 3/4
Middle
top 3 0/3
★Top 4%
★Top 9%
top 3 0/4
Don't Look Back In Anger
Middle
Middle
won 3/4
Middle
Rocket Dash
Middle
Middle
Chumbawamba
Bottom 37%
Bottom 34%
Pot Hunter
Middle
top 3 1/4
★Top 14%
top 3 1/3
Middle
Middle
top 3 1/4
Fluorescent Adolescent
Bottom 24%
top 3 1/4
Top 39%
top 3 1/3
Bottom 8%
top 3 0/4
Cheapshot
Bottom 37%
top 3 0/3
Bottom 20%
top 3 0/4
Hellfire Hannah
Bottom 28%
top 3 0/3
Middle
top 3 1/4
Speed Storm
Bottom 17%
Bottom 15%
Bottom 20%
top 3 0/3
Bottom 34%
top 3 0/4
Morgan le Fay
Bottom 34%
won 2/4
Middle
Top 27%
Wrist Rocket
Middle
Top 37%
The Shuffler
Bottom 14%
Dandy Blossom in my pants
Bottom 13%
Bottom 36%
Big Blind Bluff
Top 36%
Top 26%
Scarlett O'Hara
Bottom 35%
top 3 0/3
Middle
top 3 1/4
Thnks fr th Mmrs
Middle
Bellona Bloodlust
Bottom 26%
top 3 0/2
Top 29%
top 3 1/2
Damn The Man
Middle
top 3 0/1
Bottom 27%
top 3 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Danger451.0× avg
Screaming Jet431.2× avg
Cranky410.8× avg
Reboot Rising330.0× avg
Plasma Fighter301.2× avg
Don't Look Back In Anger281.8× avg
Rocket Dash271.0× avg
Chumbawamba241.2× avg
Pot Hunter221.4× avg
Fluorescent Adolescent190.9× avg
Cheapshot190.0× avg
Hellfire Hannah191.3× avg
Speed Storm180.0× avg
Morgan le Fay181.4× avg
Wrist Rocket181.2× avg
The Shuffler161.8× avg
Dandy Blossom in my pants160.0× avg
Big Blind Bluff150.7× avg
Loo-hoo-zuh-her120.7× avg
Scarlett O'Hara110.7× avg
Thnks fr th Mmrs80.7× avg
CTRL‑F1382.0× avg
Bellona Bloodlust81.1× avg
Damn The Man71.2× avg
Pumped Up Kicks40.0× avg
Pot Goblin40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%50%
31000m 1v1100%75%
42200m 6 gate madness100%50%
52000m 12 gate madness100%25%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%25%
91600m 1v1100%50%
101000m 6 gate madness100%100%
111400m 12 gate madness100%50%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%25%
151600m 1v1100%50%
161800m 6 gate madness100%25%
172000m 12 gate madness100%25%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%25%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%67%
261600m 6 gate WTA64%100%
271400m 1v150%33%
281800m 6 gate madness48%25%
291800m 12 gate madness40%67%
302200m 24 gate madness34%67%
311800m 4 gate WTA16%25%
322200m 6 gate WTA16%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).