Team report · Lower league

Alba Racing

Power 54.3 · #9 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Alba Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Danger
28%
top 3 1/4
47%
48%
15%
top 3 1/3
19%
won 1/4
24%
won 1/4
27%
won 0/4
41%
53%
top 3 1/4
13%
top 3 0/4
Screaming Jet
27%
top 3 0/4
49%
54%
top 3 2/4
12%
top 3 1/3
17%
won 1/4
25%
won 0/4
27%
won 1/4
53%
★57%
top 3 4/4
11%
top 3 1/4
Cranky
27%
top 3 1/4
51%
57%
12%
top 3 1/3
17%
won 0/4
29%
27%
43%
54%
top 3 1/4
14%
top 3 2/4
Reboot Rising
18%
44%
43%
top 3 0/4
8.8%
top 3 0/3
13%
21%
18%
—
42%
9.9%
top 3 0/4
Plasma Fighter
26%
top 3 1/4
54%
★60%
top 3 3/4
11%
top 3 0/3
16%
★32%
26%
—
54%
★16%
top 3 0/4
Don't Look Back In Anger
21%
51%
46%
9.9%
14%
22%
21%
52%
won 3/4
44%
9.8%
Rocket Dash
★30%
53%
46%
9.3%
13%
23%
★30%
52%
40%
12%
Chumbawamba
—
49%
42%
8.9%
13%
19%
—
50%
42%
7.5%
Pot Hunter
24%
top 3 1/4
—
45%
★16%
top 3 1/3
★20%
22%
24%
—
53%
11%
top 3 1/4
Fluorescent Adolescent
19%
top 3 1/4
45%
32%
12%
top 3 1/3
16%
15%
20%
—
46%
6.7%
top 3 0/4
Cheapshot
23%
49%
52%
8.8%
top 3 0/3
13%
22%
23%
—
47%
7.6%
top 3 0/4
Hellfire Hannah
21%
48%
46%
7.8%
top 3 0/3
11%
23%
21%
★56%
37%
12%
top 3 1/4
Speed Storm
18%
49%
45%
7.2%
top 3 0/3
11%
21%
18%
50%
39%
9.0%
top 3 0/4
Morgan le Fay
20%
51%
won 2/4
48%
11%
14%
25%
20%
47%
44%
14%
Wrist Rocket
21%
50%
47%
10%
13%
24%
21%
52%
42%
12%
The Shuffler
—
48%
—
6.8%
9.7%
—
—
50%
34%
—
Dandy Blossom in my pants
14%
44%
41%
6.7%
9.7%
20%
14%
51%
35%
9.3%
Big Blind Bluff
—
49%
48%
13%
16%
25%
—
53%
49%
14%
Loo-hoo-zuh-her
—
—
—
—
—
—
—
49%
—
—
Scarlett O'Hara
18%
48%
46%
8.7%
top 3 0/3
12%
23%
18%
—
40%
12%
top 3 1/4
Thnks fr th Mmrs
—
50%
46%
6.5%
9.7%
22%
—
46%
38%
10%
CTRL‑F13
—
53%
—
—
—
—
—
54%
—
—
Bellona Bloodlust
24%
★56%
53%
7.6%
top 3 0/2
12%
27%
24%
51%
43%
13%
top 3 1/2
Damn The Man
19%
47%
37%
11%
top 3 0/1
14%
18%
20%
—
42%
8.3%
top 3 0/2
Pumped Up Kicks
—
—
—
—
—
—
—
43%
—
—
Pot Goblin
—
—
—
—
—
—
—
50%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Danger451.0× avg
Screaming Jet431.2× avg
Cranky410.8× avg
Reboot Rising330.0× avg
Plasma Fighter301.2× avg
Don't Look Back In Anger281.8× avg
Rocket Dash271.0× avg
Chumbawamba241.2× avg
Pot Hunter221.4× avg
Fluorescent Adolescent190.9× avg
Cheapshot190.0× avg
Hellfire Hannah191.3× avg
Speed Storm180.0× avg
Morgan le Fay181.4× avg
Wrist Rocket181.2× avg
The Shuffler161.8× avg
Dandy Blossom in my pants160.0× avg
Big Blind Bluff150.7× avg
Loo-hoo-zuh-her120.7× avg
Scarlett O'Hara110.7× avg
Thnks fr th Mmrs80.7× avg
CTRL‑F1382.0× avg
Bellona Bloodlust81.1× avg
Damn The Man71.2× avg
Pumped Up Kicks40.0× avg
Pot Goblin40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%50%
31000m 1v1100%75%
42200m 6 gate madness100%50%
52000m 12 gate madness100%25%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%25%
91600m 1v1100%50%
101000m 6 gate madness100%100%
111400m 12 gate madness100%50%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%25%
151600m 1v1100%50%
161800m 6 gate madness100%25%
172000m 12 gate madness100%25%
182200m 24 gate madness98%67%
191800m 4 gate WTA98%25%
201800m 6 gate WTA96%0%
212000m 1v192%—
221600m 6 gate madness88%50%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%67%
261600m 6 gate WTA64%100%
271400m 1v150%33%
281800m 6 gate madness48%25%
291800m 12 gate madness40%67%
302200m 24 gate madness34%67%
311800m 4 gate WTA16%25%
322200m 6 gate WTA16%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).