Team report · Lower league

Alba Racing

Power 56.0 · #7 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 32% · 25th of 26 · 16 rounds
  • 1600m 6 gate madness 23% · 22nd of 24 · 6 rounds
  • 2200m 6 gate madness 46% · 14th of 25 · 8 rounds
Winning the most points
  • 2200m 1v1 75% · 2nd of 25 · 11 rounds
  • 1800m 1v1 73% · 3rd of 25 · 11 rounds
  • 1000m 6 gate madness 67% · 7th of 25 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Alba Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Chumbawamba
Bottom 34%
won 5/16
Middle
top 3 1/7
Middle
top 3 8/10
Top 31%
won 1/4
Screaming Jet
Middle
won 6/6
★Top 24%
top 3 7/12
Middle
★Top 29%
top 3 5/8
Cranky
Bottom 36%
won 2/4
Top 36%
top 3 5/8
Middle
top 3 3/8
Don't Look Back In Anger
Middle
★Top 13%
top 3 5/8
Top 35%
top 3 4/10
Top 35%
won 0/4
Rocket Dash
Top 26%
top 3 5/11
★Top 33%
★Top 9%
won 0/4
Plasma Fighter
★Top 1%
won 8/11
Wrist Rocket
Middle
won 2/4
Bottom 31%
top 3 0/6
Top 23%
won 0/4
Morgan le Fay
Middle
top 3 4/6
Pot Hunter
Bottom 20%
top 3 3/4
Middle
top 3 4/8
Reboot Rising
Bottom 6%
top 3 1/3
Danger
Middle
top 3 5/12
Middle
Loo-hoo-zuh-her
Bottom 27%
top 3 6/10
Big Blind Bluff
Top 19%
won 0/4
Speed Storm
Bottom 24%
Dandy Blossom in my pants
Bottom 30%
top 3 4/7
The Shuffler
Middle
Top 30%
won 0/4
Bellona Bloodlust
★Top 4%
top 3 1/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Chumbawamba370.9× avg
Screaming Jet301.4× avg
Cranky281.1× avg
Don't Look Back In Anger221.0× avg
Rocket Dash210.9× avg
Plasma Fighter201.4× avg
Wrist Rocket190.5× avg
Morgan le Fay151.1× avg
Pot Hunter131.1× avg
Reboot Rising120.7× avg
Danger120.8× avg
Loo-hoo-zuh-her101.2× avg
Big Blind Bluff90.7× avg
Speed Storm90.7× avg
Dandy Blossom in my pants71.1× avg
The Shuffler40.0× avg
Scarlett O'Hara43.0× avg
Bellona Bloodlust30.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%32%
21000m 6 gate madness100%67%
31200m 12 gate WTA100%25%
41400m 1v1100%50%
51200m 6 gate madness100%50%
61800m 1v1100%73%
71600m 6 gate madness100%23%
81800m 12 gate WTA100%75%
92200m 1v1100%75%
102000m 6 gate madness100%64%
112200m 6 gate madness100%46%
121000m 1v1100%32%
131000m 6 gate madness100%67%
141400m 1v1100%50%
151200m 6 gate madness100%50%
161800m 1v1100%73%
171600m 6 gate madness100%23%
182200m 1v1100%75%
191000m 1v196%32%
201200m 6 gate madness95%50%
212000m 6 gate madness87%64%
222200m 6 gate madness85%46%
232200m 1v185%75%
241000m 1v184%32%
251400m 1v176%50%
262000m 6 gate madness71%64%
271800m 1v162%73%
281000m 6 gate madness49%67%
292200m 1v136%75%
301200m 6 gate madness22%50%
311600m 6 gate madness16%23%
321200m 1v116%50%
332000m 6 gate madness7%64%
341400m 6 gate madness7%49%
351200m 6 gate madness5%50%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).