Compare with
Losing the most points
- 1000m 1v1 32% · 25th of 26 · 16 rounds
- 1600m 6 gate madness 23% · 22nd of 24 · 6 rounds
- 2200m 6 gate madness 46% · 14th of 25 · 8 rounds
Winning the most points
- 2200m 1v1 75% · 2nd of 25 · 11 rounds
- 1800m 1v1 73% · 3rd of 25 · 11 rounds
- 1000m 6 gate madness 67% · 7th of 25 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 1v1
← all coresAlba Racing
- Wrist Rocketbeats 50% · 4 races · 2 won · 4 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%32%
21000m 6 gate madness100%67%
31200m 12 gate WTA100%25%
41400m 1v1100%50%
51200m 6 gate madness100%50%
61800m 1v1100%73%
71600m 6 gate madness100%23%
81800m 12 gate WTA100%75%
92200m 1v1100%75%
102000m 6 gate madness100%64%
112200m 6 gate madness100%46%
121000m 1v1100%32%
131000m 6 gate madness100%67%
141400m 1v1100%50%
151200m 6 gate madness100%50%
161800m 1v1100%73%
171600m 6 gate madness100%23%
182200m 1v1100%75%
191000m 1v196%32%
201200m 6 gate madness95%50%
212000m 6 gate madness87%64%
222200m 6 gate madness85%46%
232200m 1v185%75%
241000m 1v184%32%
251400m 1v176%50%
262000m 6 gate madness71%64%
271800m 1v162%73%
281000m 6 gate madness49%67%
292200m 1v136%75%
301200m 6 gate madness22%50%
311600m 6 gate madness16%23%
321200m 1v116%50%
332000m 6 gate madness7%64%
341400m 6 gate madness7%49%
351200m 6 gate madness5%50%
362200m 1v15%75%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).