Team report · Lower league

Alba Racing

Power 47.2 · #26 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 31% · 39th of 40 · 25 rounds
  • 2200m 6 gate madness 22% · 38th of 40 · 18 rounds
  • 1000m 1v1 38% · 36th of 40 · 35 rounds
Winning the most points
  • 1200m 6 gate madness 55% · 16th of 40 · 28 rounds
  • 1800m 12 gate WTA 67% · 9th of 38 · 9 rounds
  • 2200m 1v1 52% · 19th of 40 · 28 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Alba Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Screaming Jet
★Top 8%
★Top 14%
won 14/28
Bottom 20%
Top 12%
top 3 13/25
Bottom 24%
Top 18%
won 12/25
★Top 7%
Middle
★Top 13%
top 3 6/18
Bottom 31%
Don't Look Back In Anger
Top 24%
won 13/35
Bottom 30%
★Top 11%
top 3 12/18
Bottom 35%
Middle
Bottom 33%
Top 25%
top 3 11/23
Top 35%
Bottom 32%
Top 20%
won 0/9
Chumbawamba
Middle
Bottom 24%
Top 28%
top 3 16/28
—
Top 15%
Bottom 13%
Middle
top 3 13/23
Middle
Bottom 25%
Top 18%
won 2/9
Rocket Dash
Top 22%
Bottom 17%
Top 19%
top 3 10/28
★Top 6%
Top 13%
Bottom 29%
Top 23%
top 3 12/23
★Top 15%
Bottom 20%
★Top 5%
won 0/9
Wrist Rocket
Top 22%
Bottom 23%
Top 35%
Bottom 30%
Top 32%
won 8/25
Bottom 33%
Top 23%
Middle
top 3 6/18
Bottom 25%
Top 13%
won 0/9
Cranky
Bottom 5%
Top 25%
Bottom 13%
Top 20%
top 3 14/25
Bottom 37%
★Top 4%
Bottom 5%
Top 36%
Top 24%
top 3 8/18
Bottom 26%
Danger
Bottom 3%
Top 29%
—
Top 37%
top 3 7/25
—
Bottom 38%
Bottom 2%
Bottom 25%
Top 30%
—
Morgan le Fay
Bottom 31%
Bottom 30%
Middle
Bottom 20%
★Top 12%
Middle
Bottom 33%
Top 40%
top 3 8/18
Bottom 32%
Top 15%
Witty Wheeler
Top 39%
Bottom 35%
Middle
Bottom 37%
Top 29%
Middle
Top 40%
Top 30%
top 3 10/18
Bottom 36%
Middle
Pot Hunter
—
Top 28%
—
Bottom 38%
—
Bottom 24%
—
—
Top 29%
top 3 7/18
—
Dandy Blossom in my pants
Top 35%
Bottom 7%
Middle
top 3 5/10
Bottom 1%
Middle
Bottom 10%
Top 35%
Bottom 11%
Bottom 8%
Bottom 35%
The Shuffler
Middle
Bottom 5%
Top 11%
—
Bottom 23%
—
Middle
Bottom 37%
Bottom 7%
Top 17%
won 1/9
Big Blind Bluff
Top 8%
Middle
Top 37%
—
Top 20%
Middle
Top 11%
Middle
Middle
Top 10%
won 0/9
Speed Storm
Middle
Bottom 16%
Middle
Bottom 16%
Bottom 25%
Bottom 25%
Middle
Bottom 40%
Bottom 17%
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Screaming Jet1050.9× avg
Don't Look Back In Anger850.9× avg
Chumbawamba601.2× avg
Rocket Dash600.8× avg
Wrist Rocket520.6× avg
Cranky521.0× avg
Danger340.5× avg
Morgan le Fay271.0× avg
Witty Wheeler271.1× avg
Pot Hunter180.8× avg
Dandy Blossom in my pants101.0× avg
The Shuffler91.3× avg
Big Blind Bluff90.0× avg
Speed Storm91.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%38%
21000m 6 gate madness100%46%
31200m 12 gate WTA100%33%
41400m 1v1100%31%
51200m 6 gate madness100%55%
61800m 1v1100%50%
71600m 6 gate madness100%44%
81800m 12 gate WTA100%67%
92200m 1v1100%52%
102000m 6 gate madness100%35%
112200m 6 gate madness100%22%
121000m 1v1100%38%
131000m 6 gate madness100%46%
141400m 1v1100%31%
151200m 6 gate madness100%55%
161800m 1v1100%50%
171600m 6 gate madness100%44%
182200m 1v1100%52%
191000m 1v1100%38%
201200m 6 gate madness99%55%
212000m 6 gate madness99%35%
222200m 6 gate madness97%22%
232200m 1v193%52%
241000m 1v187%38%
251400m 1v180%31%
262000m 6 gate madness74%35%
271800m 1v164%50%
281000m 6 gate madness51%46%
292200m 1v141%52%
301200m 6 gate madness25%55%
311600m 6 gate madness12%44%
321200m 1v112%—
332000m 6 gate madness7%35%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).