Compare with
Losing the most points
- 2200m 1v1 33% · 7th of 11 · 10 rounds
- 2200m 6 gate madness 25% · 9th of 10 · 8 rounds
- 1800m 1v1 43% · 8th of 11 · 10 rounds
Winning the most points
- 2000m 6 gate madness 68% · 3rd of 11 · 10 rounds
- 1200m 6 gate madness 64% · 2nd of 11 · 9 rounds
- 1000m 1v1 50% · 6th of 12 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 6 gate madness
← all cores🏁Elkins Racing🏁
- Juicy Swagbeats 80% · 7 races · 3 won · 6 top 3
- Golden Thunderboltbeats 53% · 8 races · 2 won · 5 top 3
- Arc Raiderbeats 48% · 8 races · 1 won · 4 top 3
- Lady Thunderboltbeats 27% · 3 races · 0 won · 0 top 3
- Marty McFlybeats 20% · 2 races · 0 won · 0 top 3
- Alchemybeats 10% · 2 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%50%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%50%
41400m 1v1100%67%
51200m 6 gate madness100%64%
61800m 1v1100%43%
71600m 6 gate madness100%75%
81800m 12 gate WTA100%75%
92200m 1v1100%33%
102000m 6 gate madness100%68%
112200m 6 gate madness100%25%
121000m 1v1100%50%
131000m 6 gate madness100%50%
141400m 1v1100%67%
151200m 6 gate madness100%64%
161800m 1v1100%43%
171600m 6 gate madness100%75%
182200m 1v1100%33%
191000m 1v195%50%
201200m 6 gate madness95%64%
212000m 6 gate madness89%68%
222200m 6 gate madness84%25%
232200m 1v184%33%
241000m 1v184%50%
251400m 1v179%67%
262000m 6 gate madness68%68%
271800m 1v163%43%
281000m 6 gate madness53%50%
292200m 1v137%33%
301200m 6 gate madness26%64%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).