Team report · all teams

High Rollers

Power 61.0 · #12 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 30% · 25th of 33 · 20 rounds
  • 2000m 22 gate WTA 25% · 28th of 33 · 12 rounds
  • 1800m 24 gate madness 41% · 21st of 31 · 14 rounds
Winning the most points
  • 1400m 22 gate WTA 84% · 1st of 30 · 8 rounds
  • 1000m 22 gate WTA 61% · 6th of 30 · 15 rounds
  • 1600m 22 gate WTA 63% · 10th of 31 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
HACKING THE ALGO10943%
EMINENT FORCE10954%
GRATED ETHER🧀10949%
SWIFT ESCORT10953%
CHEESY LOVE🧀♥️ 10952%
CHEESY NINES10547%
SHREDDED LOVE🧀10143%
CHEESY ETHER🧀⚠️9348%
GRATED SWAG🧀8949%
AGAINST ALL ODDS7049%
RED BULL6639%
BUDDHA6252%
Divine Harvest2441%
STRANGE CAR2346%
SHREDDED CHIDO🧀2350%
SCARLET ESCORT2045%
DELICATE BUDDHA🧘‍♂️2047%
SHREDDED MATH 🧀🧮1246%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%25%
22200m 24 gate madness100%30%
31000m 22 gate WTA100%61%
42200m 24 gate madness100%30%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%41%
71600m 22 gate WTA100%63%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%30%
111400m 22 gate WTA100%84%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%63%
161800m 24 gate madness100%41%
172000m 22 gate WTA100%25%
182200m 24 gate madness99%30%
191200m 22 gate WTA92%50%
202200m 24 gate madness86%30%
211000m 22 gate WTA80%61%
221800m 24 gate madness75%41%
231000m 22 gate WTA65%61%
241200m 24 gate madness59%100%
251400m 22 gate WTA54%84%
261600m 24 gate madness48%50%
271000m 22 gate WTA36%61%
281800m 24 gate madness28%41%
292000m 22 gate WTA20%25%
302200m 24 gate madness13%30%
311800m 22 gate WTA6%—
322200m 24 gate madness6%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).