Team report · all teams

High Rollers

Power 58.0 · #8 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 30% · 26th of 34 · 24 rounds
  • 2000m 22 gate WTA 25% · 29th of 33 · 12 rounds
  • 2200m 1v1 25% · 29th of 32 · 21 rounds
Winning the most points
  • 1200m 6 gate madness 79% · 1st of 33 · 22 rounds
  • 1400m 4 gate WTA 78% · 2nd of 32 · 14 rounds
  • 1800m 4 gate WTA 63% · 5th of 32 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
SWIFT ESCORT39957%
CHEESY LOVE🧀♥️ 37855%
EMINENT FORCE33649%
CHEESY NINES27050%
CHEESY ETHER🧀⚠️26950%
RED BULL23043%
GRATED ETHER🧀22350%
SHREDDED LOVE🧀22044%
GRATED SWAG🧀20246%
BUDDHA19548%
AGAINST ALL ODDS19451%
HACKING THE ALGO19341%
SHREDDED MATH 🧀🧮5650%
Divine Harvest5552%
STRANGE CAR4542%
SHREDDED CHIDO🧀4553%
SCARLET ESCORT3547%
DELICATE BUDDHA🧘‍♂️3344%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).