Team report · Lower league

High Rollers

Power 51.8 · #16 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 44% · 28th of 40 · 42 rounds
  • 1800m 1v1 44% · 29th of 40 · 36 rounds
  • 1800m 12 gate WTA 38% · 29th of 38 · 13 rounds
Winning the most points
  • 1600m 6 gate madness 77% · 3rd of 40 · 27 rounds
  • 2200m 6 gate madness 62% · 9th of 40 · 26 rounds
  • 1400m 1v1 57% · 11th of 40 · 38 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

High Rollers
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
CHEESY LOVE🧀♥️
★Top 15%
won 27/52
★Top 7%
top 3 23/42
★Top 4%
won 21/38
★Top 15%
top 3 19/35
Top 11%
won 1/13
SWIFT ESCORT
Middle
won 26/46
★Top 23%
top 3 25/39
★Top 3%
★Top 16%
top 3 18/27
★Top 36%
top 3 15/26
RED BULL
Bottom 25%
top 3 13/42
Bottom 13%
top 3 15/39
CHEESY ETHER🧀⚠️
Middle
top 3 22/42
Top 36%
Bottom 28%
top 3 14/27
Top 15%
won 1/13
EMINENT FORCE
Bottom 23%
top 3 21/39
Top 18%
Bottom 32%
Divine Harvest
Middle
won 15/36
SHREDDED LOVE🧀
Middle
Middle
top 3 17/35
Middle
won 0/13
CHEESY NINES
Top 36%
top 3 17/35
★Top 2%
won 2/13
GRATED ETHER🧀
Middle
top 3 17/27
Top 31%
won 2/13
AGAINST ALL ODDS
Bottom 40%
top 3 13/26
BUDDHA
Bottom 24%
Bottom 36%
Bottom 30%
top 3 15/26
STRANGE CAR
Middle
won 3/13

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
CHEESY LOVE🧀♥️ 1821.1× avg
SWIFT ESCORT1511.2× avg
RED BULL940.7× avg
CHEESY ETHER🧀⚠️831.0× avg
EMINENT FORCE521.2× avg
Divine Harvest490.8× avg
SHREDDED LOVE🧀480.9× avg
CHEESY NINES481.0× avg
GRATED ETHER🧀401.3× avg
AGAINST ALL ODDS390.9× avg
BUDDHA261.2× avg
STRANGE CAR132.8× avg
HACKING THE ALGO130.0× avg
GRATED SWAG🧀12.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%52%
21000m 6 gate madness100%49%
31200m 12 gate WTA100%69%
41400m 1v1100%57%
51200m 6 gate madness100%44%
61800m 1v1100%44%
71600m 6 gate madness100%77%
81800m 12 gate WTA100%38%
92200m 1v1100%55%
102000m 6 gate madness100%55%
112200m 6 gate madness100%62%
121000m 1v1100%52%
131000m 6 gate madness100%49%
141400m 1v1100%57%
151200m 6 gate madness100%44%
161800m 1v1100%44%
171600m 6 gate madness100%77%
182200m 1v1100%55%
191000m 1v1100%52%
201200m 6 gate madness99%44%
212000m 6 gate madness99%55%
222200m 6 gate madness97%62%
232200m 1v193%55%
241000m 1v187%52%
251400m 1v180%57%
262000m 6 gate madness74%55%
271800m 1v164%44%
281000m 6 gate madness51%49%
292200m 1v141%55%
301200m 6 gate madness25%44%
311600m 6 gate madness12%77%
321200m 1v112%100%
332000m 6 gate madness7%55%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).