- 1200m 6 gate madness 44% · 28th of 40 · 42 rounds
- 1800m 1v1 44% · 29th of 40 · 36 rounds
- 1800m 12 gate WTA 38% · 29th of 38 · 13 rounds
- 1600m 6 gate madness 77% · 3rd of 40 · 27 rounds
- 2200m 6 gate madness 62% · 9th of 40 · 26 rounds
- 1400m 1v1 57% · 11th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| CHEESY LOVE🧀♥️ | ★Top 15% won 27/52 | ★Top 7% top 3 23/42 | ★Top 4% won 21/38 | ★Top 15% top 3 19/35 | Top 11% won 1/13 | |||||
| SWIFT ESCORT | Middle won 26/46 | ★Top 23% top 3 25/39 | ★Top 3% | ★Top 16% top 3 18/27 | ★Top 36% top 3 15/26 | |||||
| RED BULL | Bottom 25% top 3 13/42 | Bottom 13% top 3 15/39 | ||||||||
| CHEESY ETHER🧀⚠️ | Middle top 3 22/42 | Top 36% | Bottom 28% top 3 14/27 | Top 15% won 1/13 | ||||||
| EMINENT FORCE | Bottom 23% top 3 21/39 | Top 18% | Bottom 32% | |||||||
| Divine Harvest | Middle won 15/36 | |||||||||
| SHREDDED LOVE🧀 | Middle | Middle top 3 17/35 | Middle won 0/13 | |||||||
| CHEESY NINES | Top 36% top 3 17/35 | ★Top 2% won 2/13 | ||||||||
| GRATED ETHER🧀 | Middle top 3 17/27 | Top 31% won 2/13 | ||||||||
| AGAINST ALL ODDS | Bottom 40% top 3 13/26 | |||||||||
| BUDDHA | Bottom 24% | Bottom 36% | Bottom 30% top 3 15/26 | |||||||
| STRANGE CAR | Middle won 3/13 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).