Team report · Lower league

High Rollers

Power 51.7 · #19 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 31% · 37th of 40 · 35 rounds
  • 1000m 4 gate WTA 30% · 36th of 39 · 21 rounds
  • 1000m 16 gate WTA 11% · 38th of 38 · 11 rounds
Winning the most points
  • 1600m 6 gate madness 72% · 1st of 40 · 33 rounds
  • 1800m 6 gate madness 82% · 2nd of 39 · 11 rounds
  • 1000m 22 gate WTA 58% · 7th of 40 · 49 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
SWIFT ESCORT83958%
CHEESY LOVE🧀♥️ 82354%
EMINENT FORCE69552%
CHEESY NINES62250%
CHEESY ETHER🧀⚠️58248%
GRATED ETHER🧀55650%
SHREDDED LOVE🧀52844%
RED BULL51344%
HACKING THE ALGO50743%
GRATED SWAG🧀44946%
AGAINST ALL ODDS43951%
BUDDHA37351%
Divine Harvest18844%
STRANGE CAR13047%
SHREDDED CHIDO🧀11154%
SCARLET ESCORT10054%
SHREDDED MATH 🧀🧮9349%
DELICATE BUDDHA🧘‍♂️9038%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).