- 2200m 1v1 26% · 28th of 32 · 21 rounds
- 1000m 6 gate madness 39% · 25th of 32 · 16 rounds
- 1000m 1v1 44% · 23rd of 33 · 23 rounds
- 1200m 6 gate madness 79% · 1st of 33 · 21 rounds
- 1400m 1v1 56% · 10th of 32 · 17 rounds
- 2200m 6 gate madness 57% · 15th of 31 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 44% 23r · 23rd · 3.8/map | 0% 1r · 0.2/map | 56% 17r · 10th · 2.7/map | — | 51% 17r · 14th · 2.6/map | — | 26% 21r · 28th · 3.2/map |
| 6 gate madness | 39% 16r · 25th · 2.5/map | 79% 21r · 1st · 3.3/map | — | 41% 13r · 20th · 2.2/map | 41% 17r · 23rd · 2.7/map | 57% 12r · 15th · 1.9/map | |
| 12 gate WTA | 67% 6r · 9th · 1.0/map | 33% 6r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| SWIFT ESCORT | Middle | Top 19% | ★Top 15% won 3/10 | Top 17% | ★Top 12% top 3 10/17 | ★Top 1% won 8/17 | Middle | ★Top 11% top 3 7/13 | ★Top 17% top 3 6/12 | Top 27% |
| CHEESY LOVE🧀♥️ | ★Top 11% won 6/12 | ★Top 6% top 3 16/21 | Middle | ★Top 5% won 9/17 | Middle | Top 35% | ★Top 12% top 3 7/16 | Top 29% | Middle | Top 5% won 2/6 |
| CHEESY ETHER🧀⚠️ | Top 24% | Top 29% top 3 13/21 | Bottom 26% | Middle | — | Middle | Top 25% top 3 11/16 | Middle | Bottom 29% | Top 8% won 0/6 |
| EMINENT FORCE | Middle | Top 26% | Middle | Top 33% | Middle top 3 5/17 | Top 26% | Middle | Top 13% top 3 7/13 | Middle | Top 12% |
| RED BULL | Bottom 29% | Middle top 3 9/21 | Bottom 22% | Top 32% | Bottom 27% top 3 3/8 | Middle | Bottom 26% | Middle | Bottom 19% | Bottom 10% |
| BUDDHA | — | — | Middle won 4/11 | — | Middle top 3 6/9 | Top 36% | — | Bottom 34% | Middle top 3 5/12 | — |
| SHREDDED LOVE🧀 | Top 31% won 4/11 | Middle | Bottom 14% | Bottom 36% | Bottom 18% | Bottom 36% | Top 32% top 3 4/16 | Middle | Bottom 16% | Top 31% won 0/6 |
| GRATED ETHER🧀 | Top 33% | Top 27% | Bottom 26% | Top 38% | Top 38% | Middle | Top 33% | Top 29% top 3 4/13 | Bottom 29% | Top 18% won 0/6 |
| AGAINST ALL ODDS | — | — | Top 32% | Middle | Middle | Middle | — | Middle | Top 32% top 3 8/12 | — |
| CHEESY NINES | Top 24% | Top 21% | Bottom 37% | Top 26% | Bottom 25% | Middle | Top 25% | Middle | Bottom 39% | ★Top 1% won 1/6 |
| SHREDDED MATH 🧀🧮 | Bottom 30% | Top 9% | — | Bottom 27% | — | — | Bottom 30% | — | — | Top 23% won 1/6 |
| HACKING THE ALGO | Top 22% | Middle | Bottom 16% | Bottom 35% | Bottom 20% | Bottom 23% | Top 23% | Bottom 25% | Bottom 17% | Middle |
| Divine Harvest | Bottom 13% | — | Middle | Middle | Top 29% | Top 26% | Bottom 13% | Top 18% | Middle | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).