Team report · all teams

High Rollers

Power 50.4 · #16 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 26% · 28th of 32 · 21 rounds
  • 1000m 6 gate madness 39% · 25th of 32 · 16 rounds
  • 1000m 1v1 44% · 23rd of 33 · 23 rounds
Winning the most points
  • 1200m 6 gate madness 79% · 1st of 33 · 21 rounds
  • 1400m 1v1 56% · 10th of 32 · 17 rounds
  • 2200m 6 gate madness 57% · 15th of 31 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

High Rollers
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
SWIFT ESCORT
Middle
Top 19%
★Top 15%
won 3/10
Top 17%
★Top 12%
top 3 10/17
★Top 1%
won 8/17
Middle
★Top 11%
top 3 7/13
★Top 17%
top 3 6/12
Top 27%
CHEESY LOVE🧀♥️
★Top 11%
won 6/12
★Top 6%
top 3 16/21
Middle
★Top 5%
won 9/17
Middle
Top 35%
★Top 12%
top 3 7/16
Top 29%
Middle
Top 5%
won 2/6
CHEESY ETHER🧀⚠️
Top 24%
Top 29%
top 3 13/21
Bottom 26%
Middle
—
Middle
Top 25%
top 3 11/16
Middle
Bottom 29%
Top 8%
won 0/6
EMINENT FORCE
Middle
Top 26%
Middle
Top 33%
Middle
top 3 5/17
Top 26%
Middle
Top 13%
top 3 7/13
Middle
Top 12%
RED BULL
Bottom 29%
Middle
top 3 9/21
Bottom 22%
Top 32%
Bottom 27%
top 3 3/8
Middle
Bottom 26%
Middle
Bottom 19%
Bottom 10%
BUDDHA
—
—
Middle
won 4/11
—
Middle
top 3 6/9
Top 36%
—
Bottom 34%
Middle
top 3 5/12
—
SHREDDED LOVE🧀
Top 31%
won 4/11
Middle
Bottom 14%
Bottom 36%
Bottom 18%
Bottom 36%
Top 32%
top 3 4/16
Middle
Bottom 16%
Top 31%
won 0/6
GRATED ETHER🧀
Top 33%
Top 27%
Bottom 26%
Top 38%
Top 38%
Middle
Top 33%
Top 29%
top 3 4/13
Bottom 29%
Top 18%
won 0/6
AGAINST ALL ODDS
—
—
Top 32%
Middle
Middle
Middle
—
Middle
Top 32%
top 3 8/12
—
CHEESY NINES
Top 24%
Top 21%
Bottom 37%
Top 26%
Bottom 25%
Middle
Top 25%
Middle
Bottom 39%
★Top 1%
won 1/6
SHREDDED MATH 🧀🧮
Bottom 30%
Top 9%
—
Bottom 27%
—
—
Bottom 30%
—
—
Top 23%
won 1/6
HACKING THE ALGO
Top 22%
Middle
Bottom 16%
Bottom 35%
Bottom 20%
Bottom 23%
Top 23%
Bottom 25%
Bottom 17%
Middle
Divine Harvest
Bottom 13%
—
Middle
Middle
Top 29%
Top 26%
Bottom 13%
Top 18%
Middle
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
SWIFT ESCORT751.0× avg
CHEESY LOVE🧀♥️ 731.2× avg
CHEESY ETHER🧀⚠️431.3× avg
EMINENT FORCE360.8× avg
RED BULL350.8× avg
BUDDHA350.9× avg
SHREDDED LOVE🧀330.6× avg
GRATED ETHER🧀190.6× avg
AGAINST ALL ODDS181.5× avg
CHEESY NINES62.0× avg
SHREDDED MATH 🧀🧮62.0× avg
HACKING THE ALGO60.0× avg
Divine Harvest30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%44%
21000m 6 gate madness100%39%
31200m 12 gate WTA100%67%
41400m 1v1100%56%
51200m 6 gate madness100%79%
61800m 1v1100%51%
71600m 6 gate madness100%41%
81800m 12 gate WTA100%33%
92200m 1v1100%26%
102000m 6 gate madness100%41%
112200m 6 gate madness100%57%
121000m 1v1100%44%
131000m 6 gate madness100%39%
141400m 1v1100%56%
151200m 6 gate madness100%79%
161800m 1v1100%51%
171600m 6 gate madness100%41%
182200m 1v199%26%
191000m 1v199%44%
201200m 6 gate madness99%79%
212000m 6 gate madness96%41%
222200m 6 gate madness91%57%
232200m 1v185%26%
241000m 1v180%44%
251400m 1v175%56%
262000m 6 gate madness67%41%
271800m 1v159%51%
281000m 6 gate madness54%39%
292200m 1v138%26%
301200m 6 gate madness28%79%
311600m 6 gate madness20%41%
321200m 1v120%0%
332000m 6 gate madness9%41%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).