Team report · Lower league

Killer Clowns

Power 54.4 · #12 of 40 · Power Rankings
Compare with
Losing the most points
  • 1000m 4 gate WTA 30% · 37th of 39 · 20 rounds
  • 1200m 22 gate WTA 32% · 34th of 39 · 22 rounds
  • 1200m 6 gate WTA 43% · 28th of 40 · 37 rounds
Winning the most points
  • 1800m 24 gate madness 68% · 2nd of 40 · 50 rounds
  • 2200m 24 gate madness 59% · 10th of 40 · 71 rounds
  • 1000m 6 gate madness 64% · 6th of 40 · 39 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1200m 6 gate madness

← all cores
Killer Clowns
  • Sky top 3 0 of 1 (avg 50%) · from its times 58%
  • Cheese Doodletop 3 1 of 1 (avg 50%) · from its times 55%
  • Yellow Skytop 3 17 of 32 (avg 50%) · from its times 53%
  • Pink Streaktop 3 7 of 16 (avg 50%) · from its times 53%
  • Pink Skytop 3 7 of 15 (avg 50%) · from its times 51%
  • Cheekytop 3 8 of 16 (avg 50%) · from its times 50%
  • My Boy Bluetop 3 1 of 1 (avg 50%) · from its times 49%
  • Goldilockstop 3 6 of 17 (avg 50%) · from its times 48%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).