Team report · Lower league

Killer Clowns

Power 56.1 · #14 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1200m 22 gate WTA 32% · 34th of 39 · 22 rounds
  • 1400m 22 gate WTA 38% · 31st of 39 · 18 rounds
  • 1000m 22 gate WTA 45% · 26th of 40 · 35 rounds
Winning the most points
  • 1800m 24 gate madness 65% · 4th of 40 · 37 rounds
  • 2200m 24 gate madness 58% · 10th of 40 · 55 rounds
  • 1000m 24 gate madness 82% · 1st of 38 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Fat Star22652%
Pinky Star20657%
Shake N Flake18049%
Divine Lane17840%
Pink Streak16253%
My Boy Blue14348%
Lazer Comet13741%
Yellow Sky12749%
Yippie Star12252%
Death Star12252%
Shatter12059%
Cheeky11649%
Goldilocks11550%
Cherry Pop11245%
Zoom_Zoom10748%
Golden Zoom10354%
Popped Cherry9552%
Pink Sky9352%
Shine like a Diamond9136%
Tinky Winky9160%
Jack Burton8551%
Wizzo8448%
Sky 7160%
Heavens Park6238%
Cheesy Waves5848%
Cheese Doodle5350%
Hiccup4652%
Bonkers4240%
Silver Thunder3247%
Heavens Hammer2855%
Zippie1369%
Nymph Brothers965%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%48%
22200m 24 gate madness100%58%
31000m 22 gate WTA100%45%
42200m 24 gate madness100%58%
52000m 22 gate WTA100%48%
61800m 24 gate madness100%65%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%32%
102200m 24 gate madness100%58%
111400m 22 gate WTA100%38%
121000m 24 gate madness100%82%
132200m 22 gate WTA100%55%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%65%
172000m 22 gate WTA100%48%
182200m 24 gate madness99%58%
191200m 22 gate WTA96%32%
202200m 24 gate madness92%58%
211000m 22 gate WTA89%45%
221800m 24 gate madness81%65%
231000m 22 gate WTA72%45%
241200m 24 gate madness63%63%
251400m 22 gate WTA59%38%
261600m 24 gate madness49%40%
271000m 22 gate WTA43%45%
281800m 24 gate madness34%65%
292000m 22 gate WTA19%48%
302200m 24 gate madness11%58%
311800m 22 gate WTA8%—
322200m 24 gate madness8%58%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).