- 2000m 4 gate WTA 23% · 36th of 37 · 13 rounds
- 1000m 24 gate madness 31% · 31st of 37 · 13 rounds
- 2000m 1v1 32% · 32nd of 37 · 15 rounds
- 1400m 12 gate madness 77% · 2nd of 37 · 14 rounds
- 1800m 24 gate madness 77% · 4th of 37 · 13 rounds
- 2200m 6 gate WTA 69% · 3rd of 38 · 15 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Pink Streak | Bottom 29% top 3 2/5 | ★Top 24% won 7/10 | Top 29% top 3 1/5 | Bottom 39% top 3 0/8 | Top 39% | Top 6% top 3 5/10 | Bottom 15% won 0/6 | |||
| Pinky Star | Top 7% top 3 5/16 | Top 18% top 3 5/11 | Top 6% top 3 4/16 | ★Top 15% won 2/10 | Top 31% won 4/7 | Bottom 35% top 3 1/4 | ★Top 12% won 0/2 | |||
| Shake N Flake | Top 25% top 3 3/16 | Bottom 36% top 3 8/16 | ★Top 4% top 3 5/16 | Top 16% won 2/8 | Middle won 3/8 | |||||
| Fat Star | Top 23% top 3 2/21 | Middle top 3 2/5 | Top 17% top 3 2/16 | Middle won 5/12 | ||||||
| Goldilocks | Middle top 3 3/10 | Top 11% top 3 1/2 | Middle top 3 1/8 | Bottom 26% won 2/5 | ||||||
| Zoom_Zoom | ★Top 1% top 3 8/10 | Bottom 38% won 5/12 | Top 16% top 3 3/6 | Middle top 3 1/5 | ||||||
| Popped Cherry | Middle top 3 6/16 | Middle top 3 3/11 | Top 17% top 3 2/11 | Middle won 0/3 | Middle won 1/10 | Bottom 26% won 3/10 | Bottom 34% | |||
| Cheeky | Bottom 33% top 3 3/10 | Bottom 16% top 3 0/2 | Bottom 21% | Middle | Top 32% top 3 3/8 | Bottom 18% won 1/5 | ||||
| My Boy Blue | Bottom 37% top 3 2/10 | Top 37% top 3 0/2 | Bottom 18% | Top 21% top 3 6/14 | Bottom 23% won 0/6 | |||||
| Yellow Sky | Bottom 14% top 3 1/5 | Middle top 3 4/6 | Middle top 3 0/2 | Middle top 3 4/10 | ||||||
| Death Star | Top 16% top 3 5/16 | Top 8% top 3 1/14 | Top 24% won 1/7 | |||||||
| Pink Sky | ★Top 34% won 1/4 | Top 35% top 3 2/6 | ||||||||
| Divine Lane | Middle top 3 2/11 | |||||||||
| Golden Zoom | Top 25% top 3 1/8 | Bottom 39% won 2/3 | ★Top 1% top 3 1/2 | |||||||
| Heavens Park | Bottom 9% top 3 0/5 | Bottom 16% top 3 0/3 | Bottom 7% won 0/5 | Bottom 7% won 1/5 | ||||||
| Tinky Winky | Middle top 3 1/12 | Top 32% top 3 0/11 | ||||||||
| Wizzo | Bottom 32% top 3 0/2 | Bottom 5% won 3/5 | ||||||||
| Sky | Middle top 3 1/6 | |||||||||
| Jack Burton | ★Top 13% top 3 4/5 | Top 15% top 3 0/5 | ★Top 29% | ★Top 4% won 3/5 | ||||||
| Cheese Doodle | Bottom 34% top 3 0/2 | |||||||||
| Lazer Comet | Bottom 37% top 3 1/4 | Middle top 3 0/11 | ||||||||
| Yippie Star | Top 16% top 3 1/14 | |||||||||
| Silver Thunder | Bottom 20% top 3 0/4 | |||||||||
| Shatter | Middle top 3 0/11 | |||||||||
| Shine like a Diamond | Bottom 38% top 3 2/11 | |||||||||
| Heavens Hammer | Middle top 3 0/2 | |||||||||
| Hiccup | Bottom 4% top 3 0/3 | |||||||||
| Cheesy Waves | Bottom 10% top 3 0/3 | Bottom 8% top 3 0/4 | ||||||||
| Zippie | Bottom 31% won 1/2 | Bottom 6% top 3 1/2 | ||||||||
| Bonkers | Top 22% top 3 0/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).