Team report · Lower league

Killer Clowns

Power 53.9 · #15 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 4 gate WTA 23% · 36th of 37 · 13 rounds
  • 1000m 24 gate madness 31% · 31st of 37 · 13 rounds
  • 2000m 1v1 32% · 32nd of 37 · 15 rounds
Winning the most points
  • 1400m 12 gate madness 77% · 2nd of 37 · 14 rounds
  • 1800m 24 gate madness 77% · 4th of 37 · 13 rounds
  • 2200m 6 gate WTA 69% · 3rd of 38 · 15 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Pink Streak13452%
Pinky Star13359%
Shake N Flake11550%
Fat Star11355%
Goldilocks9647%
Zoom_Zoom9354%
Popped Cherry9245%
Cheeky8244%
My Boy Blue7444%
Yellow Sky7253%
Death Star5348%
Pink Sky5257%
Divine Lane4945%
Golden Zoom4254%
Heavens Park4140%
Tinky Winky3452%
Wizzo3252%
Sky 3254%
Jack Burton3154%
Cheese Doodle2760%
Lazer Comet2533%
Cherry Pop2559%
Yippie Star2360%
Silver Thunder2144%
Shatter2055%
Shine like a Diamond2035%
Heavens Hammer1841%
Hiccup1836%
Cheesy Waves1245%
Zippie1228%
Bonkers1142%
Nymph Brothers267%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%23%
22200m 6 gate WTA100%69%
31000m 1v1100%46%
42200m 6 gate madness100%69%
52000m 12 gate madness100%54%
61800m 24 gate madness100%77%
71600m 4 gate WTA100%54%
81200m 6 gate WTA100%38%
91600m 1v1100%54%
101000m 6 gate madness100%54%
111400m 12 gate madness100%77%
121000m 24 gate madness100%31%
131200m 4 gate WTA100%54%
142000m 6 gate WTA100%54%
151600m 1v1100%54%
161800m 6 gate madness100%43%
172000m 12 gate madness100%54%
182200m 24 gate madness99%60%
191800m 4 gate WTA99%61%
201800m 6 gate WTA98%54%
212000m 1v196%32%
221600m 6 gate madness91%58%
231000m 12 gate madness82%50%
241200m 24 gate madness77%41%
251400m 4 gate WTA68%58%
261600m 6 gate WTA58%44%
271400m 1v149%63%
281800m 6 gate madness38%43%
291800m 12 gate madness30%50%
302200m 24 gate madness19%60%
311800m 4 gate WTA11%61%
322200m 6 gate WTA11%69%
332000m 1v17%32%
341800m 6 gate madness7%43%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).