Team report · Lower league

Killer Clowns

Power 56.5 · #6 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 46% · 24th of 40 · 32 rounds
  • 2200m 1v1 48% · 23rd of 40 · 33 rounds
  • 2000m 6 gate madness 50% · 21st of 40 · 29 rounds
Winning the most points
  • 1000m 6 gate madness 70% · 4th of 40 · 26 rounds
  • 1000m 1v1 61% · 7th of 40 · 39 rounds
  • 1200m 12 gate WTA 80% · 2nd of 38 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Killer Clowns
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Cheeky
Middle
won 10/16
Bottom 39%
top 3 8/15
Middle
top 3 14/26
★Top 13%
won 0/5
Fat Star
Middle
top 3 15/29
Middle
top 3 8/19
Goldilocks
Bottom 25%
top 3 6/16
Bottom 39%
top 3 4/10
Middle
top 3 9/21
Middle
won 1/9
Pink Streak
Top 29%
top 3 7/16
★Top 19%
won 8/13
★Top 21%
top 3 8/13
Top 34%
won 1/10
Yellow Sky
★Top 21%
top 3 17/32
★Top 20%
top 3 8/10
Bottom 34%
Top 26%
won 4/10
Pink Sky
★Top 34%
won 11/16
Middle
top 3 7/15
Top 28%
top 3 8/16
Middle
won 0/5
Shake N Flake
Middle
won 9/17
Middle
Bottom 25%
won 6/12
Middle
top 3 8/10
Pinky Star
★Top 25%
★Top 14%
top 3 7/17
★Top 15%
top 3 12/19
Death Star
Middle
won 6/16
Middle
top 3 7/12
Middle
top 3 3/11
Popped Cherry
Bottom 32%
top 3 8/17
Bottom 36%
won 9/14
My Boy Blue
Middle
won 6/15
Top 38%
Top 32%
won 1/9
Zoom_Zoom
Middle
top 3 11/21
Yippie Star
Middle
top 3 7/12
Cherry Pop
Bottom 29%
won 0/5
Divine Lane
Bottom 34%
top 3 8/11
Jack Burton
Bottom 14%
top 3 3/8
Golden Zoom
Bottom 39%
won 1/4
Middle
top 3 1/3
Sky
Top 40%
won 1/5
Zippie
Bottom 31%
won 2/3
Bottom 40%
top 3 1/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Cheeky621.1× avg
Fat Star581.0× avg
Goldilocks560.8× avg
Pink Streak541.1× avg
Yellow Sky521.3× avg
Pink Sky521.1× avg
Shake N Flake491.2× avg
Pinky Star461.1× avg
Death Star430.8× avg
Popped Cherry381.1× avg
My Boy Blue250.8× avg
Zoom_Zoom211.0× avg
Yippie Star161.1× avg
Cherry Pop110.0× avg
Divine Lane111.5× avg
Jack Burton80.8× avg
Golden Zoom70.6× avg
Sky 61.1× avg
Tinky Winky60.0× avg
Zippie51.2× avg
Bonkers40.0× avg
Cheese Doodle21.7× avg
Hiccup10.0× avg
Shine like a Diamond10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%61%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%80%
41400m 1v1100%51%
51200m 6 gate madness100%46%
61800m 1v1100%57%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%70%
92200m 1v1100%48%
102000m 6 gate madness100%50%
112200m 6 gate madness100%55%
121000m 1v1100%61%
131000m 6 gate madness100%70%
141400m 1v1100%51%
151200m 6 gate madness100%46%
161800m 1v1100%57%
171600m 6 gate madness100%50%
182200m 1v1100%48%
191000m 1v1100%61%
201200m 6 gate madness99%46%
212000m 6 gate madness99%50%
222200m 6 gate madness97%55%
232200m 1v193%48%
241000m 1v187%61%
251400m 1v180%51%
262000m 6 gate madness74%50%
271800m 1v164%57%
281000m 6 gate madness51%70%
292200m 1v141%48%
301200m 6 gate madness25%46%
311600m 6 gate madness12%50%
321200m 1v112%0%
332000m 6 gate madness7%50%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).