Team report · Lower league

Killer Clowns

Power 56.5 · #6 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 46% · 24th of 40 · 32 rounds
  • 2200m 1v1 48% · 23rd of 40 · 33 rounds
  • 2000m 6 gate madness 50% · 21st of 40 · 29 rounds
Winning the most points
  • 1000m 6 gate madness 70% · 4th of 40 · 26 rounds
  • 1000m 1v1 61% · 7th of 40 · 39 rounds
  • 1200m 12 gate WTA 80% · 2nd of 38 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Cheeky6256%
Fat Star5849%
Goldilocks5645%
Pink Streak5451%
Yellow Sky5261%
Pink Sky5254%
Shake N Flake4955%
Pinky Star4655%
Death Star4345%
Popped Cherry3854%
My Boy Blue2547%
Zoom_Zoom2155%
Yippie Star1651%
Cherry Pop1143%
Divine Lane1165%
Jack Burton835%
Golden Zoom734%
Sky 638%
Tinky Winky661%
Zippie552%
Bonkers452%
Cheese Doodle286%
Hiccup191%
Shine like a Diamond19%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%61%
21000m 6 gate madness100%70%
31200m 12 gate WTA100%80%
41400m 1v1100%51%
51200m 6 gate madness100%46%
61800m 1v1100%57%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%70%
92200m 1v1100%48%
102000m 6 gate madness100%50%
112200m 6 gate madness100%55%
121000m 1v1100%61%
131000m 6 gate madness100%70%
141400m 1v1100%51%
151200m 6 gate madness100%46%
161800m 1v1100%57%
171600m 6 gate madness100%50%
182200m 1v1100%48%
191000m 1v1100%61%
201200m 6 gate madness99%46%
212000m 6 gate madness99%50%
222200m 6 gate madness97%55%
232200m 1v193%48%
241000m 1v187%61%
251400m 1v180%51%
262000m 6 gate madness74%50%
271800m 1v164%57%
281000m 6 gate madness51%70%
292200m 1v141%48%
301200m 6 gate madness25%46%
311600m 6 gate madness12%50%
321200m 1v112%0%
332000m 6 gate madness7%50%
341400m 6 gate madness7%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).