Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Airballtop 3 12 of 34 (avg 13%) · league rank Top 1% (22%)
- Rash Decisiontop 3 9 of 34 (avg 13%) · league rank Top 3% (19%)
- Holidaytop 3 15 of 59 (avg 13%) · league rank Top 8% (18%)
- Paradisetop 3 7 of 51 (avg 13%) · league rank Top 33% (13%)
- The Onetop 3 7 of 59 (avg 13%) · league rank Top 34% (13%)
- Doomtop 3 2 of 26 (avg 13%) · league rank Top 38% (12%)
- Doctor Philtop 3 0 of 1 (avg 13%)
- Fart In The Windtop 3 5 of 34 (avg 13%) · league rank Middle (12%)
- The Diamondtop 3 8 of 58 (avg 13%) · league rank Middle (11%)
- The Divinetop 3 1 of 35 (avg 13%) · league rank Middle (9.2%)
- Golden Childtop 3 5 of 59 (avg 13%) · league rank Middle (9.2%)
- Abysstop 3 4 of 25 (avg 13%) · league rank Bottom 36% (8.8%)
- Queen Ramtop 3 0 of 25 (avg 13%) · league rank Bottom 32% (8.2%)
- Seymour Coxtop 3 1 of 24 (avg 13%) · league rank Bottom 25% (7.5%)
- I Love Golddtop 3 0 of 34 (avg 13%) · league rank Bottom 22% (7.4%)
- Storm Legacytop 3 4 of 59 (avg 13%) · league rank Bottom 22% (7.4%)
- Rampanttop 3 0 of 7 (avg 13%) · league rank Bottom 17% (7.0%)
- Unify Orbittop 3 0 of 25 (avg 13%) · league rank Bottom 12% (6.6%)
- Minute Maidtop 3 0 of 59 (avg 13%) · league rank Bottom 5% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).