Team report · Lower league

Only Donations Racing

Power 50.6 · #16 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Only Donations Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Paradise
27%
50%
won 1/4
53%
top 3 1/4
13%
top 3 0/1
17%
★28%
won 1/4
27%
50%
49%
★16%
top 3 0/4
Minute Maid
16%
top 3 0/4
52%
52%
6.3%
top 3 0/1
9.7%
22%
won 0/4
19%
47%
43%
6.9%
top 3 0/4
Golden Child
19%
49%
47%
9.2%
top 3 0/1
13%
24%
19%
53%
41%
12%
top 3 0/4
Rash Decision
31%
46%
49%
top 3 2/4
19%
top 3 0/1
23%
won 1/4
26%
30%
won 0/4
44%
57%
top 3 2/4
15%
top 3 2/4
Airball
★31%
top 3 1/4
46%
49%
★22%
top 3 0/1
★25%
won 0/4
25%
★30%
won 1/4
★58%
★58%
top 3 4/4
13%
top 3 0/4
The One
28%
top 3 3/4
—
★54%
13%
top 3 0/1
18%
won 2/4
26%
27%
—
57%
top 3 2/4
12%
top 3 1/4
I Love Goldd
15%
50%
48%
7.4%
top 3 0/1
11%
22%
16%
51%
44%
9.4%
top 3 0/4
Holiday
29%
top 3 1/4
49%
53%
18%
top 3 0/1
22%
27%
28%
47%
55%
14%
top 3 0/4
Unify Orbit
16%
47%
43%
6.6%
9.8%
20%
18%
54%
37%
8.3%
top 3 0/4
The Divine
25%
51%
47%
top 3 2/4
9.2%
top 3 0/1
13%
24%
25%
48%
42%
12%
top 3 0/4
Queenie Weenie
21%
51%
49%
9.8%
top 3 0/1
15%
22%
22%
47%
51%
8.5%
top 3 0/4
Fart In The Wind
27%
top 3 3/4
50%
53%
12%
top 3 1/1
16%
28%
27%
50%
48%
15%
Doom
18%
top 3 0/4
★53%
43%
12%
16%
21%
19%
50%
46%
10%
top 3 1/4
Sapphire Speedster
—
—
—
—
—
—
—
51%
won 1/4
—
—
The Diamond
21%
51%
51%
11%
top 3 0/1
15%
27%
21%
46%
47%
16%
Doctor Phil
—
49%
—
—
—
—
—
52%
—
—
Flip a Coin
—
—
—
—
—
—
—
51%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Paradise480.9× avg
Minute Maid460.4× avg
Golden Child411.7× avg
Rash Decision361.2× avg
Airball351.5× avg
The One341.6× avg
I Love Goldd331.1× avg
Holiday251.4× avg
Unify Orbit250.5× avg
The Divine230.5× avg
Queenie Weenie190.0× avg
Fart In The Wind172.2× avg
Doom160.4× avg
Sapphire Speedster140.3× avg
The Diamond141.5× avg
Doctor Phil101.4× avg
Flip a Coin100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%75%
31000m 1v1100%25%
42200m 6 gate madness100%75%
52000m 12 gate madness100%75%
61800m 24 gate madness100%25%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%75%
91600m 1v1100%25%
101000m 6 gate madness100%50%
111400m 12 gate madness100%100%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%50%
151600m 1v1100%25%
161800m 6 gate madness100%25%
172000m 12 gate madness100%75%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%25%
201800m 6 gate WTA96%75%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%33%
251400m 4 gate WTA72%50%
261600m 6 gate WTA64%0%
271400m 1v150%50%
281800m 6 gate madness48%25%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%25%
322200m 6 gate WTA16%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).