Team report · Lower league

Only Donations Racing

Power 50.6 · #16 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Only Donations Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Paradise
Top 35%
Bottom 20%
won 1/4
★Top 36%
top 3 1/4
Top 33%
top 3 0/1
★Top 33%
won 1/4
Bottom 25%
★Top 15%
top 3 0/4
Minute Maid
Bottom 9%
top 3 0/4
Middle
Bottom 5%
top 3 0/1
Bottom 17%
won 0/4
Bottom 12%
top 3 0/4
Golden Child
Middle
top 3 0/1
Top 22%
Top 39%
top 3 0/4
Rash Decision
Top 9%
Bottom 31%
top 3 2/4
Top 3%
top 3 0/1
Top 12%
won 1/4
Top 15%
won 0/4
Top 29%
top 3 2/4
Top 21%
top 3 2/4
Airball
★Top 6%
top 3 1/4
★Top 1%
top 3 0/1
★Top 1%
won 0/4
★Top 9%
won 1/4
★Top 19%
top 3 4/4
Top 29%
top 3 0/4
The One
Top 32%
top 3 3/4
Top 34%
top 3 0/1
Middle
won 2/4
Top 28%
top 3 2/4
Middle
top 3 1/4
I Love Goldd
Bottom 22%
top 3 0/1
Bottom 38%
top 3 0/4
Holiday
Top 25%
top 3 1/4
Top 8%
top 3 0/1
Top 26%
top 3 0/4
Unify Orbit
Bottom 12%
★Top 4%
Bottom 26%
top 3 0/4
The Divine
Bottom 22%
top 3 2/4
Middle
top 3 0/1
Top 38%
top 3 0/4
Queenie Weenie
Bottom 29%
top 3 0/4
Fart In The Wind
Top 34%
top 3 3/4
Middle
top 3 1/1
Bottom 26%
Top 21%
Doom
Bottom 18%
top 3 0/4
Top 38%
Middle
top 3 1/4
Sapphire Speedster
Middle
won 1/4
The Diamond
Middle
top 3 0/1
Top 15%
Doctor Phil
Top 35%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Paradise480.9× avg
Minute Maid460.4× avg
Golden Child411.7× avg
Rash Decision361.2× avg
Airball351.5× avg
The One341.6× avg
I Love Goldd331.1× avg
Holiday251.4× avg
Unify Orbit250.5× avg
The Divine230.5× avg
Queenie Weenie190.0× avg
Fart In The Wind172.2× avg
Doom160.4× avg
Sapphire Speedster140.3× avg
The Diamond141.5× avg
Doctor Phil101.4× avg
Flip a Coin100.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%75%
31000m 1v1100%25%
42200m 6 gate madness100%75%
52000m 12 gate madness100%75%
61800m 24 gate madness100%25%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%75%
91600m 1v1100%25%
101000m 6 gate madness100%50%
111400m 12 gate madness100%100%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%50%
151600m 1v1100%25%
161800m 6 gate madness100%25%
172000m 12 gate madness100%75%
182200m 24 gate madness98%0%
191800m 4 gate WTA98%25%
201800m 6 gate WTA96%75%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%33%
251400m 4 gate WTA72%50%
261600m 6 gate WTA64%0%
271400m 1v150%50%
281800m 6 gate madness48%25%
291800m 12 gate madness40%100%
302200m 24 gate madness34%0%
311800m 4 gate WTA16%25%
322200m 6 gate WTA16%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).