- 2000m 6 gate WTA 39% · 18th of 25 · 18 rounds
- 1800m 4 gate WTA 33% · 20th of 22 · 12 rounds
- 1400m 16 gate WTA 33% · 13th of 16 · 6 rounds
- 1400m 6 gate WTA 74% · 3rd of 21 · 9 rounds
- 2200m 4 gate WTA 67% · 6th of 21 · 12 rounds
- 1400m 4 gate WTA 65% · 5th of 19 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Golden Child | Top 23% won 2/14 | ★Top 27% won 0/1 | ★Top 14% won 2/6 | ★Top 10% won 0/6 | Bottom 35% won 0/12 | ★Top 20% won 4/9 | ★Top 29% won 1/7 | |||
| I Love Goldd | Middle won 0/14 | Middle | Bottom 34% | Middle won 0/6 | Middle won 1/9 | Top 36% won 3/7 | ||||
| Paradise | Top 22% won 2/14 | Top 38% | Middle won 0/6 | ★Top 33% won 4/12 | Top 37% | Bottom 40% won 2/9 | ||||
| Rash Decision | Middle won 0/14 | Top 11% won 3/18 | Top 5% won 3/12 | Top 18% won 4/12 | ||||||
| The Divine | Top 27% won 1/14 | Middle won 1/6 | Bottom 35% won 1/12 | |||||||
| Minute Maid | Bottom 4% won 0/14 | Bottom 8% | Bottom 3% | Bottom 17% won 0/12 | Bottom 3% won 0/12 | |||||
| Queenie Weenie | Bottom 27% won 1/14 | Bottom 36% won 0/12 | ||||||||
| Airball | Middle won 0/14 | ★Top 6% won 2/18 | ★Top 1% won 1/12 | ★Top 2% won 4/12 | ||||||
| Unify Orbit | Bottom 25% won 0/14 | Middle won 0/1 | Top 37% won 0/1 | Bottom 24% won 1/6 | Bottom 26% | |||||
| Holiday | Bottom 38% won 0/14 | Middle won 0/6 | ||||||||
| Doom | ★Top 5% won 1/14 | |||||||||
| The One | Middle won 2/18 | Middle won 1/12 | ||||||||
| Flip a Coin | Bottom 9% won 1/5 | |||||||||
| The Diamond | Top 30% won 0/14 | Middle | ||||||||
| Doctor Phil | Bottom 25% | Middle won 0/1 | Bottom 22% won 0/6 | |||||||
| Fart In The Wind | Middle | Middle won 0/12 | Bottom 22% | |||||||
| Sapphire Speedster | Bottom 3% won 0/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).