Team report · Lower league

Only Donations Racing

Power 50.7 · #14 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 40% · 20th of 26 · 15 rounds
  • 2200m 1v1 38% · 21st of 25 · 12 rounds
  • 1800m 1v1 37% · 22nd of 25 · 11 rounds
Winning the most points
  • 2000m 6 gate madness 74% · 2nd of 26 · 11 rounds
  • 1000m 6 gate madness 69% · 6th of 25 · 11 rounds
  • 1600m 6 gate madness 74% · 4th of 24 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Only Donations Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Paradise
Bottom 24%
Bottom 37%
Bottom 39%
top 3 5/11
Bottom 31%
top 3 4/7
Bottom 25%
Middle
won 0/4
I Love Goldd
Middle
top 3 6/12
★Top 18%
won 1/3
Middle
top 3 7/11
Middle
won 1/4
The One
Middle
won 5/12
★Top 20%
top 3 7/11
Top 28%
top 3 1/8
Golden Child
Top 22%
Middle
top 3 8/12
Top 22%
top 3 7/11
★Top 25%
won 0/4
Rash Decision
Top 30%
top 3 7/11
Top 29%
top 3 4/8
Doom
Bottom 8%
won 4/11
★Top 24%
top 3 6/7
Holiday
Bottom 18%
top 3 5/12
Bottom 31%
won 0/4
Doctor Phil
Top 35%
won 6/15
Bottom 35%
won 0/4
Airball
Top 32%
top 3 8/11
★Top 19%
top 3 5/8
The Divine
Middle
Top 32%
won 2/4
The Diamond
Middle
top 3 3/7
Minute Maid
Middle
Top 26%
Bottom 1%
Unify Orbit
★Top 4%
★Top 32%
★Top 3%
Bottom 30%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Paradise401.1× avg
I Love Goldd391.1× avg
The One350.9× avg
Golden Child311.2× avg
Rash Decision281.0× avg
Doom221.1× avg
Holiday200.8× avg
Doctor Phil190.8× avg
Airball191.4× avg
The Divine71.6× avg
Flip a Coin70.6× avg
The Diamond70.9× avg
Minute Maid50.0× avg
Unify Orbit21.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%40%
21000m 6 gate madness100%69%
31200m 12 gate WTA100%75%
41400m 1v1100%33%
51200m 6 gate madness100%43%
61800m 1v1100%37%
71600m 6 gate madness100%74%
81800m 12 gate WTA100%50%
92200m 1v1100%38%
102000m 6 gate madness100%74%
112200m 6 gate madness100%37%
121000m 1v1100%40%
131000m 6 gate madness100%69%
141400m 1v1100%33%
151200m 6 gate madness100%43%
161800m 1v1100%37%
171600m 6 gate madness100%74%
182200m 1v1100%38%
191000m 1v196%40%
201200m 6 gate madness95%43%
212000m 6 gate madness87%74%
222200m 6 gate madness85%37%
232200m 1v185%38%
241000m 1v184%40%
251400m 1v176%33%
262000m 6 gate madness71%74%
271800m 1v162%37%
281000m 6 gate madness49%69%
292200m 1v136%38%
301200m 6 gate madness22%43%
311600m 6 gate madness16%74%
321200m 1v116%26%
332000m 6 gate madness7%74%
341400m 6 gate madness7%26%
351200m 6 gate madness5%43%
362200m 1v15%38%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).