Team report · Lower league

Only Donations Racing

Power 54.0 · #14 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1600m 6 gate madness 28% · 37th of 40 · 19 rounds
  • 1800m 1v1 37% · 37th of 40 · 24 rounds
  • 1400m 1v1 40% · 31st of 40 · 25 rounds
Winning the most points
  • 2000m 6 gate madness 71% · 3rd of 40 · 24 rounds
  • 1000m 6 gate madness 71% · 3rd of 40 · 23 rounds
  • 1000m 1v1 62% · 6th of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Only Donations Racing
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
I Love Goldd
Middle
top 3 18/31
★Top 18%
won 10/25
Middle
top 3 11/23
Middle
won 0/9
Golden Child
Top 22%
Middle
top 3 15/31
Top 22%
top 3 15/23
★Top 25%
won 0/9
The One
Middle
won 6/16
Top 20%
top 3 18/24
Top 28%
top 3 8/17
Rash Decision
Top 30%
top 3 9/24
Top 29%
top 3 11/17
Paradise
Bottom 37%
Bottom 24%
Bottom 39%
top 3 7/13
Bottom 31%
top 3 7/18
Bottom 25%
Middle
won 2/9
Holiday
Bottom 18%
top 3 8/17
Bottom 31%
won 2/9
Unify Orbit
★Top 4%
won 6/7
★Top 32%
top 3 8/14
★Top 3%
top 3 5/10
Bottom 30%
won 0/4
Doom
Bottom 8%
won 6/17
★Top 24%
top 3 4/12
Abyss
Middle
won 7/13
★Top 7%
top 3 6/10
Top 22%
top 3 3/7
Doctor Phil
Top 35%
won 10/19
Bottom 35%
won 0/9
Airball
Top 32%
top 3 10/14
★Top 19%
top 3 7/10
The Diamond
Middle
top 3 7/18
Minute Maid
Middle
won 2/7
Top 26%
top 3 4/7
Bottom 1%
Sapphire Speedster
Middle
won 5/8
The Divine
Middle
Top 32%
won 0/5

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
I Love Goldd981.0× avg
Golden Child731.0× avg
The One571.1× avg
Rash Decision511.0× avg
Paradise501.1× avg
Holiday361.2× avg
Unify Orbit351.2× avg
Doom350.7× avg
Abyss301.1× avg
Doctor Phil290.9× avg
Airball241.4× avg
The Diamond210.9× avg
Minute Maid140.9× avg
Sapphire Speedster81.3× avg
The Divine50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%62%
21000m 6 gate madness100%71%
31200m 12 gate WTA100%44%
41400m 1v1100%40%
51200m 6 gate madness100%46%
61800m 1v1100%37%
71600m 6 gate madness100%28%
81800m 12 gate WTA100%89%
92200m 1v1100%47%
102000m 6 gate madness100%71%
112200m 6 gate madness100%71%
121000m 1v1100%62%
131000m 6 gate madness100%71%
141400m 1v1100%40%
151200m 6 gate madness100%46%
161800m 1v1100%37%
171600m 6 gate madness100%28%
182200m 1v1100%47%
191000m 1v1100%62%
201200m 6 gate madness99%46%
212000m 6 gate madness99%71%
222200m 6 gate madness97%71%
232200m 1v193%47%
241000m 1v187%62%
251400m 1v180%40%
262000m 6 gate madness74%71%
271800m 1v164%37%
281000m 6 gate madness51%71%
292200m 1v141%47%
301200m 6 gate madness25%46%
311600m 6 gate madness12%28%
321200m 1v112%0%
332000m 6 gate madness7%71%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).