Team report · Lower league

♠ Direthreat Racing ♠

Power 27.9 · #26 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

♠ Direthreat Racing ♠
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Vivid Raider
19%
54%
43%
7.3%
top 3 0/1
12%
20%
20%
won 0/4
47%
46%
8.6%
top 3 1/4
Bridget von Hammersmark
18%
38%
40%
7.2%
top 3 1/1
10%
19%
19%
won 0/4
49%
36%
8.3%
top 3 0/4
Johnny Blaze
16%
51%
47%
6.6%
top 3 0/1
9.7%
won 0/4
22%
17%
48%
37%
9.8%
top 3 2/4
Golden Goose
19%
48%
44%
6.6%
top 3 0/1
9.8%
won 0/4
19%
21%
49%
38%
7.2%
top 3 0/4
Kickstart Thrive
15%
46%
43%
6.9%
top 3 0/1
9.7%
won 0/4
21%
16%
46%
34%
9.4%
top 3 0/4
Astro
19%
48%
48%
8.6%
top 3 0/1
13%
21%
20%
45%
won 0/4
45%
7.5%
top 3 0/4
Midnight Special
23%
49%
41%
10%
top 3 1/1
15%
18%
24%
46%
52%
top 3 2/4
7.4%
Resilience
23%
53%
52%
9.7%
top 3 0/1
13%
★28%
23%
43%
41%
top 3 1/4
★15%
Beauty Dancer
21%
47%
48%
8.3%
top 3 1/1
12%
25%
22%
44%
43%
top 3 1/4
13%
Bridget von Hammersmark II
14%
top 3 0/4
55%
46%
7.2%
10%
20%
15%
43%
38%
7.9%
Tiny Dancer
25%
top 3 3/4
44%
49%
11%
15%
21%
26%
43%
50%
7.3%
Immaculate Vision
18%
top 3 2/4
50%
—
11%
15%
—
19%
49%
48%
—
Agent Zero
19%
top 3 0/4
—
★54%
7.2%
11%
27%
20%
45%
41%
12%
Zesty Ride
22%
top 3 2/4
50%
45%
7.3%
11%
20%
23%
48%
45%
7.5%
Scrambled Eggs
20%
top 3 1/4
★55%
41%
★19%
★23%
18%
20%
43%
★56%
7.0%
Lucid
25%
43%
49%
12%
16%
22%
25%
50%
51%
8.2%
top 3 1/4
Wrecked Wench
13%
48%
42%
top 3 1/4
6.3%
top 3 0/1
8.8%
19%
won 1/4
14%
42%
32%
8.3%
top 3 0/4
Unique Threat
14%
46%
won 3/4
49%
6.3%
9.1%
22%
16%
48%
35%
8.3%
top 3 1/4
Prophecy
13%
52%
34%
top 3 1/4
6.4%
top 3 0/1
9.3%
16%
won 0/4
13%
51%
35%
6.8%
top 3 0/4
Titanium
★37%
42%
41%
13%
18%
18%
★35%
—
55%
7.2%
top 3 0/4
She Rides
15%
48%
45%
top 3 2/4
6.9%
top 3 0/1
10%
22%
16%
50%
38%
10%
top 3 2/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Vivid Raider221.0× avg
Bridget von Hammersmark220.8× avg
Johnny Blaze220.7× avg
Golden Goose210.5× avg
Kickstart Thrive210.5× avg
Astro210.5× avg
Midnight Special211.0× avg
Resilience210.6× avg
Beauty Dancer201.0× avg
Bridget von Hammersmark II190.2× avg
Tiny Dancer191.2× avg
Immaculate Vision191.2× avg
Agent Zero190.8× avg
Zesty Ride191.4× avg
Scrambled Eggs191.1× avg
Lucid190.9× avg
Wrecked Wench190.6× avg
Unique Threat191.1× avg
Prophecy190.6× avg
Titanium191.3× avg
She Rides181.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%0%
42200m 6 gate madness100%25%
52000m 12 gate madness100%75%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%0%
111400m 12 gate madness100%25%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%50%
151600m 1v1100%75%
161800m 6 gate madness100%0%
172000m 12 gate madness100%75%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%25%
201800m 6 gate WTA96%33%
212000m 1v192%—
221600m 6 gate madness88%0%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%50%
261600m 6 gate WTA64%50%
271400m 1v150%0%
281800m 6 gate madness48%0%
291800m 12 gate madness40%0%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%25%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).