Team report · Lower league

♠ Direthreat Racing ♠

Power 46.3 · #16 of 25 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 2000m 6 gate WTA 66% · 6th of 25 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

♠ Direthreat Racing ♠
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Vivid Raider
Top 28%
won 1/4
Bottom 31%
Bottom 24%
Bottom 30%
won 0/2
—
Bottom 22%
Bottom 20%
Bottom 30%
—
—
Bridget von Hammersmark
Bottom 11%
won 0/4
Bottom 26%
Top 35%
Middle
won 0/2
—
Bottom 14%
Bottom 21%
Bottom 11%
—
—
Johnny Blaze
Bottom 27%
won 0/4
Bottom 14%
Bottom 20%
Bottom 40%
—
Bottom 38%
Bottom 12%
Bottom 10%
—
—
Golden Goose
Bottom 20%
won 0/2
Bottom 32%
Middle
Middle
Bottom 40%
Bottom 16%
won 1/2
Bottom 13%
Bottom 12%
Middle
Middle
Kickstart Thrive
Middle
won 0/4
Bottom 12%
Top 16%
Bottom 21%
Bottom 17%
Bottom 26%
Bottom 17%
Bottom 8%
Bottom 18%
Bottom 20%
Midnight Special
Bottom 36%
won 0/3
Middle
won 1/2
Bottom 26%
Bottom 21%
Bottom 1%
Bottom 12%
Middle
Middle
Bottom 1%
Bottom 1%
Tiny Dancer
Bottom 12%
won 0/3
Middle
won 1/4
Bottom 9%
Bottom 11%
Top 38%
won 1/2
Bottom 29%
Middle
won 0/2
Middle
Top 36%
Top 35%
Resilience
Top 30%
won 1/3
Middle
won 0/2
Bottom 13%
Bottom 11%
Bottom 11%
★Top 18%
Middle
Bottom 32%
Bottom 8%
Bottom 8%
Agent Zero
—
won 0/1
Bottom 31%
won 0/4
Bottom 17%
Bottom 15%
Middle
won 0/2
Top 25%
Bottom 19%
won 0/2
Bottom 19%
Middle
Middle
won 1/2
Zesty Ride
Bottom 38%
won 0/3
Middle
Top 7%
Bottom 34%
—
Bottom 20%
won 0/2
Bottom 20%
won 0/2
Bottom 28%
won 0/2
—
—
Scrambled Eggs
★Top 2%
won 1/3
Bottom 35%
won 1/2
Top 3%
Bottom 13%
★Top 23%
won 1/2
Bottom 10%
won 1/2
★Top 3%
won 1/2
★Top 6%
★Top 6%
★Top 3%
Beauty Dancer
Bottom 15%
won 0/3
Middle
won 0/2
★Top 1%
Bottom 16%
Middle
Middle
Bottom 34%
Bottom 30%
won 2/2
Top 29%
Top 20%
Astro
Bottom 35%
won 0/3
Bottom 29%
Bottom 14%
Bottom 10%
Bottom 21%
Bottom 29%
won 0/2
Bottom 36%
Bottom 35%
Bottom 21%
Bottom 22%
Bridget von Hammersmark II
Top 39%
won 0/3
Bottom 5%
—
Bottom 5%
Bottom 20%
won 0/2
Bottom 24%
Bottom 20%
won 0/4
Bottom 15%
won 0/2
Bottom 10%
won 0/2
Bottom 8%
Immaculate Vision
Bottom 20%
won 0/3
Bottom 25%
won 1/2
Top 39%
Middle
Bottom 18%
won 0/2
—
Middle
won 0/4
Middle
won 1/2
Bottom 14%
Bottom 13%
won 1/2
Lucid
Bottom 14%
won 0/3
Middle
Bottom 37%
Bottom 36%
Bottom 32%
won 0/2
Bottom 36%
Top 38%
won 0/4
Top 39%
Bottom 26%
won 1/3
Bottom 21%
Titanium
Bottom 19%
won 0/3
★Top 1%
Bottom 1%
—
Bottom 1%
won 0/2
Bottom 12%
Top 35%
won 1/4
Top 27%
Bottom 1%
won 0/3
Bottom 1%
She Rides
Bottom 38%
won 1/2
Bottom 9%
Middle
Middle
Bottom 21%
Bottom 35%
Bottom 17%
won 0/2
Bottom 14%
Bottom 17%
Bottom 16%
Wrecked Wench
Bottom 19%
won 0/2
Bottom 1%
Middle
Bottom 3%
Bottom 1%
Bottom 18%
Bottom 4%
won 0/2
Bottom 3%
Bottom 1%
Bottom 1%
Unique Threat
Bottom 39%
won 0/2
Bottom 6%
Bottom 2%
Bottom 24%
Bottom 15%
won 0/2
Bottom 35%
Bottom 6%
won 0/2
Bottom 7%
Bottom 10%
won 0/1
Bottom 9%
Prophecy
Bottom 32%
won 0/2
Bottom 1%
Bottom 9%
★Top 16%
Middle
Bottom 3%
Bottom 9%
won 0/2
Bottom 8%
Bottom 39%
Bottom 26%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Vivid Raider172.5× avg
Bridget von Hammersmark170.0× avg
Johnny Blaze171.0× avg
Golden Goose172.1× avg
Kickstart Thrive170.0× avg
Midnight Special171.0× avg
Tiny Dancer172.3× avg
Resilience170.8× avg
Agent Zero171.1× avg
Zesty Ride170.5× avg
Scrambled Eggs173.3× avg
Beauty Dancer172.4× avg
Astro170.0× avg
Bridget von Hammersmark II170.6× avg
Immaculate Vision172.1× avg
Lucid160.8× avg
Titanium160.8× avg
She Rides151.3× avg
Wrecked Wench150.0× avg
Unique Threat150.0× avg
Prophecy150.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%100%
41600m 24 gate WTA100%77%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%66%
72200m 16 gate WTA100%50%
81200m 24 gate WTA100%0%
92200m 4 gate WTA100%79%
102000m 6 gate WTA100%66%
112200m 16 gate WTA100%50%
121600m 24 gate WTA100%77%
131400m 4 gate WTA100%100%
141400m 6 gate WTA100%21%
151000m 16 gate WTA100%100%
161400m 24 gate WTA100%100%
171000m 4 gate WTA100%0%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%100%
201600m 24 gate WTA100%77%
211800m 4 gate WTA100%50%
222000m 6 gate WTA98%66%
231600m 16 gate WTA93%50%
241800m 24 gate WTA85%50%
252200m 4 gate WTA73%79%
261400m 6 gate WTA54%21%
271800m 16 gate WTA51%0%
281600m 24 gate WTA39%77%
291400m 4 gate WTA15%100%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%100%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).