- 1200m 6 gate madness 2% · 25th of 25 · 11 rounds
- 1000m 6 gate madness 39% · 17th of 25 · 13 rounds
- 1000m 1v1 44% · 16th of 26 · 20 rounds
- 2200m 1v1 59% · 10th of 25 · 12 rounds
- 2200m 6 gate madness 58% · 10th of 25 · 10 rounds
- 1400m 6 gate madness 61% · 7th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Bridget von Hammersmark | Middle won 3/5 | Bottom 7% | Middle | — | Bottom 15% | Bottom 8% | Middle top 3 2/3 | Bottom 1% | Bottom 9% | Top 31% |
| Vivid Raider | Bottom 31% | Middle won 1/2 | Bottom 18% | — | Bottom 26% | Bottom 18% | Bottom 30% top 3 3/5 | Top 8% | Middle | Bottom 29% |
| Johnny Blaze | Bottom 35% won 3/5 | Bottom 11% | Bottom 11% top 3 0/1 | — | Bottom 14% | Bottom 36% | Bottom 35% top 3 2/5 | Top 30% | Bottom 11% | Bottom 27% |
| Kickstart Thrive | Bottom 21% | Bottom 4% won 3/5 | Top 17% top 3 1/1 | Bottom 35% | Bottom 7% | Bottom 18% | Bottom 20% top 3 2/5 | Bottom 22% | Bottom 6% | Top 18% |
| Midnight Special | Bottom 20% | Top 33% | Bottom 24% | Bottom 2% | Top 31% top 3 6/10 | Bottom 11% | Bottom 20% | Middle top 3 1/1 | Top 32% | Bottom 29% won 0/5 |
| Resilience | Bottom 5% | Bottom 21% | Bottom 4% | Bottom 10% | Middle top 3 3/5 | Top 29% | Bottom 6% | Top 17% top 3 1/1 | Bottom 23% top 3 4/5 | Bottom 23% won 0/5 |
| Golden Goose | Middle | Bottom 15% | Top 10% top 3 1/1 | Middle | Middle top 3 4/5 | Bottom 23% | Middle | Bottom 29% | Bottom 13% | Bottom 34% won 1/5 |
| Zesty Ride | Bottom 37% | Bottom 39% | ★Top 1% | — | Middle | Bottom 29% | Bottom 37% | Middle | Bottom 38% top 3 5/10 | Top 19% won 1/5 |
| Beauty Dancer | Bottom 9% | Bottom 31% | Top 2% | Top 11% | Bottom 36% top 3 2/5 | Middle | Bottom 10% | Bottom 26% | Bottom 31% top 3 1/5 | ★Top 2% won 2/5 |
| Astro | Bottom 15% | Bottom 39% | Bottom 28% | Bottom 31% | Bottom 34% top 3 1/5 | Middle | Bottom 13% | Bottom 37% top 3 0/1 | Bottom 39% | Bottom 15% won 0/5 |
| Scrambled Eggs | Bottom 6% won 0/5 | ★Top 14% | Top 4% | ★Top 1% | Bottom 22% | Bottom 13% | Bottom 7% | Top 5% | ★Top 16% top 3 4/5 | Top 6% |
| Tiny Dancer | Bottom 5% | Middle | Bottom 6% top 3 0/5 | Top 36% | Top 5% | Middle | Bottom 6% top 3 2/5 | Bottom 9% | Middle top 3 4/5 | Bottom 14% |
| Immaculate Vision | Bottom 40% won 3/5 | Middle | Top 32% top 3 3/5 | Bottom 19% | Bottom 29% | — | Bottom 40% top 3 2/5 | Middle | Middle | Middle |
| Agent Zero | Bottom 14% | Bottom 23% won 3/5 | Bottom 23% top 3 1/5 | Top 21% | Bottom 28% | ★Top 16% | Bottom 14% top 3 1/5 | — | Bottom 22% | Bottom 20% |
| Bridget von Hammersmark II | Bottom 7% | Bottom 14% | — | Bottom 5% won 0/5 | Bottom 2% | Bottom 31% won 2/5 | Bottom 5% | ★Top 4% | Bottom 14% | — |
| Lucid | Middle | Top 40% | Bottom 14% top 3 1/5 | Bottom 19% | Top 29% top 3 2/4 | Middle | Middle | Bottom 7% top 3 2/5 | Top 40% | Middle |
| Unique Threat | Bottom 36% | Bottom 10% | Bottom 2% top 3 3/5 | Bottom 9% | Bottom 10% top 3 0/4 | Middle | Bottom 34% | Bottom 19% top 3 3/5 | Bottom 8% | Bottom 4% |
| Titanium | — | Top 22% | Bottom 1% top 3 0/5 | Bottom 1% | ★Top 1% top 3 4/4 | Bottom 13% | — | Bottom 5% top 3 1/5 | Top 21% | Bottom 2% |
| Prophecy | ★Top 32% | Bottom 10% | Bottom 17% | Bottom 9% | Bottom 1% | Bottom 1% won 4/9 | ★Top 33% | Top 29% | Bottom 9% | Bottom 9% |
| She Rides | Middle | Bottom 13% | Top 37% | Bottom 20% | Bottom 11% | Bottom 22% | Middle top 3 2/3 | Bottom 35% | Bottom 13% | Bottom 34% |
| Wrecked Wench | Bottom 4% | Bottom 4% | Bottom 25% | Bottom 2% | Bottom 1% | Bottom 14% | Bottom 3% top 3 0/3 | Bottom 27% | Bottom 3% | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).