- 1200m 6 gate madness 2% · 25th of 25 · 11 rounds
- 1000m 6 gate madness 39% · 17th of 25 · 13 rounds
- 1000m 1v1 44% · 16th of 26 · 20 rounds
- 2200m 1v1 59% · 10th of 25 · 12 rounds
- 2200m 6 gate madness 58% · 10th of 25 · 10 rounds
- 1400m 6 gate madness 61% · 7th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 2200m1v1avg 50% · 3.3/map | 1200m6 gate madnessavg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Bridget von Hammersmark | Bottom 26% won 3/5 | Bottom 27% top 3 2/3 | ||||||||
| Vivid Raider | Bottom 17% top 3 3/5 | |||||||||
| Johnny Blaze | Bottom 22% won 3/5 | Bottom 7% | Bottom 21% top 3 2/5 | |||||||
| Kickstart Thrive | Bottom 3% won 3/5 | Bottom 11% top 3 2/5 | ||||||||
| Midnight Special | Middle top 3 6/10 | Middle | Bottom 16% won 0/5 | |||||||
| Resilience | Bottom 24% top 3 3/5 | Bottom 9% top 3 4/5 | Bottom 11% won 0/5 | |||||||
| Golden Goose | Bottom 23% top 3 4/5 | Bottom 20% won 1/5 | ||||||||
| Zesty Ride | Bottom 17% top 3 5/10 | Top 33% won 1/5 | ||||||||
| Beauty Dancer | Bottom 19% top 3 2/5 | Bottom 13% top 3 1/5 | ★Top 2% won 2/5 | |||||||
| Astro | Bottom 12% | Bottom 16% top 3 1/5 | Bottom 21% top 3 0/1 | Bottom 7% won 0/5 | ||||||
| Scrambled Eggs | Bottom 3% won 0/5 | ★Top 35% top 3 4/5 | ||||||||
| Tiny Dancer | Bottom 3% top 3 0/5 | Bottom 21% | Bottom 2% top 3 2/5 | Bottom 29% top 3 4/5 | ||||||
| Immaculate Vision | Bottom 26% won 3/5 | Middle top 3 3/5 | Bottom 25% top 3 2/5 | |||||||
| Agent Zero | Bottom 11% won 3/5 | Bottom 13% top 3 1/5 | Bottom 9% top 3 1/5 | |||||||
| Bridget von Hammersmark II | Bottom 1% won 0/5 | Bottom 12% won 2/5 | Bottom 2% | |||||||
| Lucid | Bottom 8% top 3 1/5 | Middle top 3 2/4 | Bottom 4% top 3 2/5 | |||||||
| Unique Threat | Bottom 1% top 3 3/5 | Bottom 6% top 3 0/4 | Bottom 12% top 3 3/5 | |||||||
| Titanium | Bottom 1% top 3 0/5 | ★Top 1% top 3 4/4 | Bottom 3% top 3 1/5 | |||||||
| Prophecy | Bottom 1% won 4/9 | |||||||||
| She Rides | Bottom 39% top 3 2/3 | |||||||||
| Wrecked Wench | Bottom 1% top 3 0/3 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).