Compare with
Losing the most points
- 2200m 24 gate madness 20% · 38th of 40 · 51 rounds
- 1800m 24 gate madness 10% · 40th of 40 · 31 rounds
- 2000m 22 gate WTA 15% · 39th of 40 · 27 rounds
Winning the most points
- 2200m 6 gate madness 69% · 4th of 40 · 29 rounds
- 1400m 1v1 64% · 3rd of 40 · 29 rounds
- 2200m 6 gate WTA 67% · 4th of 38 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 22 gate WTA
← all coresMACE Racing - Patticakes
- Vivid Lightningbeats 65% · 17 races · 2 won · 5 top 3
- Juan Wickbeats 57% · 17 races · 3 won · 4 top 3
- Sand Dunebeats 52% · 17 races · 0 won · 1 top 3
- Causationbeats 50% · 17 races · 0 won · 1 top 3
- Finally going to Make itbeats 50% · 17 races · 0 won · 2 top 3
- Crimson Firebeats 48% · 17 races · 1 won · 2 top 3
- Pepperonibeats 45% · 17 races · 0 won · 0 top 3
- Distant Desertbeats 42% · 17 races · 0 won · 1 top 3
- Thug McMuffinbeats 39% · 17 races · 0 won · 0 top 3
- Take Me Homebeats 38% · 17 races · 0 won · 0 top 3
- Lost Kingbeats 37% · 17 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).