Team report · Lower league

MACE Racing - Patticakes

Power 27.7 · #39 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 22% · 38th of 40 · 41 rounds
  • 1800m 24 gate madness 9% · 40th of 40 · 22 rounds
  • 2000m 22 gate WTA 15% · 39th of 40 · 27 rounds
Winning the most points
  • 1400m 22 gate WTA 52% · 18th of 39 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Pepperoni
6.3%
top 3 0/41
2.3%
won 0/27
6.3%
top 3 0/22
2.3%
won 0/17
2.3%
won 0/18
6.3%
top 3 0/18
2.3%
won 0/16
2.3%
won 0/10
6.4%
top 3 0/9
2.3%
won 0/9
Distant Desert
7.7%
top 3 0/41
2.5%
won 1/27
8.2%
top 3 2/22
3.7%
won 0/17
3.1%
won 1/18
12%
top 3 3/18
3.5%
won 2/16
4.2%
won 1/10
11%
top 3 1/9
2.7%
won 0/9
Lost King
6.6%
top 3 0/41
2.3%
won 0/27
7.9%
top 3 0/22
3.2%
won 0/17
3.0%
11%
top 3 1/18
3.1%
won 0/16
3.5%
won 1/10
10.0%
top 3 1/9
2.3%
won 0/9
Juan Wick
6.6%
top 3 1/41
2.4%
won 0/27
7.9%
top 3 0/22
4.3%
won 3/17
—
12%
top 3 0/18
3.0%
won 0/16
4.1%
won 1/10
13%
top 3 1/9
2.3%
Causation
6.3%
top 3 0/41
2.3%
won 0/27
6.7%
2.5%
won 0/17
2.4%
6.8%
top 3 1/18
2.7%
won 0/16
2.3%
won 0/10
7.8%
top 3 1/9
2.3%
won 0/9
Sand Dune
8.1%
—
8.2%
top 3 3/22
4.1%
won 0/17
3.2%
won 0/18
12%
top 3 4/18
3.3%
won 0/16
4.0%
won 0/10
12%
top 3 3/9
2.7%
won 0/9
Prime Directive
9.4%
top 3 5/41
2.6%
won 0/27
11%
top 3 1/22
—
3.0%
won 1/18
9.2%
—
2.9%
—
2.9%
won 0/9
Digital Dave
13%
top 3 12/41
3.0%
won 0/27
7.9%
top 3 0/22
—
2.4%
won 0/18
—
—
—
—
3.6%
won 3/9
Winning Core
8.4%
top 3 5/41
2.9%
won 1/27
8.3%
top 3 2/22
—
2.6%
won 0/18
—
—
—
—
2.7%
won 0/9
Primary Injection
10%
top 3 5/41
3.4%
won 1/27
9.7%
top 3 4/22
—
2.7%
won 0/18
8.8%
—
2.7%
—
3.2%
won 0/9
Indigo Roadster
11%
top 3 8/41
3.0%
won 0/27
8.1%
top 3 1/22
2.3%
2.5%
won 0/18
—
—
—
6.7%
3.1%
won 0/9
Lost Cause
6.8%
top 3 2/41
—
7.1%
2.5%
2.7%
won 1/18
8.0%
top 3 1/18
2.7%
won 1/16
2.6%
won 0/10
7.8%
top 3 1/9
2.4%
Winning Roadster
7.3%
top 3 1/41
2.5%
won 1/27
8.5%
top 3 2/22
—
2.4%
—
—
—
—
2.4%
won 1/9
Take Me Home
—
2.7%
6.7%
top 3 1/22
3.1%
won 0/17
3.1%
9.9%
top 3 0/18
3.6%
won 0/16
3.2%
won 0/10
9.7%
top 3 0/9
—
Crimson Fire
—
—
—
3.2%
won 1/17
2.6%
won 0/18
11%
top 3 2/18
3.6%
won 2/16
3.4%
won 1/10
10%
top 3 0/9
—
Thug McMuffin
9.4%
—
—
3.2%
won 0/17
—
9.3%
top 3 1/18
2.6%
won 0/16
3.0%
won 1/10
9.6%
top 3 0/9
3.1%
Vivid Lightning
—
—
—
4.1%
won 2/17
—
9.6%
top 3 1/18
3.4%
won 1/16
3.1%
won 0/10
12%
top 3 2/9
—
Finally going to Make it
—
—
—
2.6%
won 0/17
2.4%
won 0/18
7.1%
top 3 0/18
2.8%
2.4%
8.0%
top 3 0/9
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Pepperoni1880.0× avg
Distant Desert1880.7× avg
Lost King1700.3× avg
Juan Wick1610.4× avg
Causation1480.2× avg
Sand Dune1201.1× avg
Prime Directive1170.7× avg
Digital Dave1171.5× avg
Winning Core1170.8× avg
Primary Injection1171.0× avg
Indigo Roadster1170.9× avg
Lost Cause1130.6× avg
Winning Roadster990.5× avg
Take Me Home930.1× avg
Crimson Fire891.0× avg
Thug McMuffin710.6× avg
Vivid Lightning711.1× avg
Finally going to Make it630.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%15%
22200m 24 gate madness100%22%
31000m 22 gate WTA100%37%
42200m 24 gate madness100%22%
52000m 22 gate WTA100%15%
61800m 24 gate madness100%9%
71600m 22 gate WTA100%17%
81400m 24 gate madness100%11%
91200m 22 gate WTA100%38%
102200m 24 gate madness100%22%
111400m 22 gate WTA100%52%
121000m 24 gate madness100%22%
132200m 22 gate WTA100%44%
141400m 24 gate madness100%11%
151600m 22 gate WTA100%17%
161800m 24 gate madness100%9%
172000m 22 gate WTA100%15%
182200m 24 gate madness99%22%
191200m 22 gate WTA96%38%
202200m 24 gate madness92%22%
211000m 22 gate WTA89%37%
221800m 24 gate madness81%9%
231000m 22 gate WTA72%37%
241200m 24 gate madness63%100%
251400m 22 gate WTA59%52%
261600m 24 gate madness49%—
271000m 22 gate WTA43%37%
281800m 24 gate madness34%9%
292000m 22 gate WTA19%15%
302200m 24 gate madness11%22%
311800m 22 gate WTA8%—
322200m 24 gate madness8%22%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).