Team report · Lower league

MACE Racing - Patticakes

Power 34.7 · #38 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
  • 2200m 24 gate madness 11% · 37th of 39 · 10 rounds
  • 1800m 6 gate madness 21% · 38th of 39 · 10 rounds
Winning the most points
  • 2200m 6 gate WTA 67% · 4th of 38 · 10 rounds
  • 2200m 6 gate madness 67% · 10th of 37 · 9 rounds
  • 2000m 1v1 67% · 9th of 37 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Indigo Roadster
★Top 35%
top 3 6/18
Bottom 34%
won 6/18
Middle
top 3 6/10
Middle
top 3 2/10
Top 34%
won 4/10
Bottom 34%
won 2/9
Top 12%
Bottom 5%
—
★Top 31%
won 1/9
Primary Injection
Middle
top 3 2/18
Bottom 18%
Bottom 35%
top 3 3/10
Middle
top 3 0/10
Middle
won 2/10
Bottom 37%
won 1/9
Middle
—
Bottom 32%
Middle
won 4/9
Digital Dave
Top 35%
top 3 3/18
Bottom 32%
Middle
top 3 3/10
★Top 32%
top 3 2/10
★Top 18%
won 1/10
Bottom 38%
★Top 12%
won 4/6
—
—
Top 32%
Distant Desert
Bottom 13%
Bottom 6%
Bottom 6%
Bottom 27%
top 3 0/10
Bottom 18%
Bottom 11%
Bottom 2%
Bottom 34%
Middle
top 3 4/9
Bottom 8%
Pepperoni
Bottom 1%
Bottom 10%
Bottom 1%
Bottom 1%
top 3 0/10
Bottom 1%
Bottom 1%
Bottom 1%
Bottom 29%
Bottom 2%
top 3 0/9
Bottom 1%
Vivid Lightning
—
—
—
—
—
—
—
Top 29%
won 3/9
Bottom 35%
top 3 1/9
—
Lost King
Bottom 8%
Bottom 8%
Bottom 7%
Bottom 12%
top 3 0/10
Bottom 8%
Bottom 11%
Bottom 5%
Bottom 35%
Middle
top 3 1/9
Bottom 7%
Sand Dune
—
Bottom 34%
Bottom 15%
Bottom 32%
Bottom 29%
Bottom 17%
—
Top 39%
★Top 35%
top 3 0/9
—
Lost Cause
—
Bottom 9%
Bottom 7%
Bottom 15%
top 3 1/10
Bottom 11%
Bottom 7%
—
Bottom 15%
Bottom 14%
—
Prime Directive
Bottom 26%
top 3 2/18
Bottom 32%
Middle
Middle
top 3 0/10
Middle
Middle
Bottom 29%
—
Bottom 29%
Bottom 26%
Winning Core
Bottom 34%
top 3 5/18
Bottom 6%
Bottom 20%
Bottom 34%
top 3 0/10
Bottom 30%
Bottom 21%
Bottom 29%
—
—
Bottom 31%
Winning Roadster
Bottom 28%
top 3 2/18
Bottom 4%
Bottom 14%
Bottom 22%
top 3 0/10
Bottom 21%
Bottom 19%
Bottom 33%
—
—
Bottom 29%
Crimson Fire
—
Bottom 21%
—
—
—
—
—
Bottom 35%
Middle
top 3 4/9
—
Causation
Bottom 3%
Bottom 2%
Bottom 4%
Bottom 3%
top 3 0/10
Bottom 1%
Bottom 4%
Bottom 1%
Bottom 18%
Bottom 5%
Bottom 1%
Juan Wick
Bottom 15%
—
Bottom 8%
Bottom 12%
top 3 0/10
Bottom 8%
Bottom 12%
Bottom 10%
★Top 18%
Middle
Bottom 12%
Thug McMuffin
—
—
—
Middle
Middle
—
—
Bottom 10%
Bottom 27%
—
Take Me Home
Bottom 26%
Bottom 9%
Bottom 1%
—
—
Bottom 2%
Bottom 18%
Bottom 33%
Bottom 38%
Bottom 22%
Finally going to Make it
—
Bottom 1%
—
—
—
—
—
Bottom 20%
Bottom 7%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Indigo Roadster1361.0× avg
Primary Injection1090.8× avg
Digital Dave961.0× avg
Distant Desert700.7× avg
Pepperoni600.1× avg
Vivid Lightning560.7× avg
Lost King480.6× avg
Sand Dune420.4× avg
Lost Cause390.4× avg
Prime Directive380.4× avg
Winning Core380.7× avg
Winning Roadster380.3× avg
Crimson Fire381.3× avg
Causation330.5× avg
Juan Wick330.7× avg
Thug McMuffin231.8× avg
Take Me Home142.3× avg
Finally going to Make it140.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%56%
22200m 6 gate WTA100%67%
31000m 1v1100%33%
42200m 6 gate madness100%67%
52000m 12 gate madness100%22%
61800m 24 gate madness100%11%
71600m 4 gate WTA100%44%
81200m 6 gate WTA100%11%
91600m 1v1100%33%
101000m 6 gate madness100%22%
111400m 12 gate madness100%22%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%22%
142000m 6 gate WTA100%56%
151600m 1v1100%33%
161800m 6 gate madness100%21%
172000m 12 gate madness100%22%
182200m 24 gate madness99%11%
191800m 4 gate WTA99%26%
201800m 6 gate WTA98%50%
212000m 1v196%67%
221600m 6 gate madness91%50%
231000m 12 gate madness82%33%
241200m 24 gate madness77%40%
251400m 4 gate WTA68%67%
261600m 6 gate WTA58%0%
271400m 1v149%100%
281800m 6 gate madness38%21%
291800m 12 gate madness30%0%
302200m 24 gate madness19%11%
311800m 4 gate WTA11%26%
322200m 6 gate WTA11%67%
332000m 1v17%67%
341800m 6 gate madness7%21%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).