MACE Racing - Patticakes
- 2000m 12 gate madness 22% · 37th of 40 · 18 rounds
- 2200m 24 gate madness 11% · 37th of 39 · 10 rounds
- 1800m 6 gate madness 21% · 38th of 39 · 10 rounds
- 2200m 6 gate WTA 67% · 4th of 38 · 10 rounds
- 2200m 6 gate madness 67% · 10th of 37 · 9 rounds
- 2000m 1v1 67% · 9th of 37 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Indigo Roadster | ★Top 35% top 3 6/18 | Bottom 34% won 6/18 | Middle top 3 6/10 | Middle top 3 2/10 | Top 34% won 4/10 | Bottom 34% won 2/9 | Top 12% | Bottom 5% | — | ★Top 31% won 1/9 |
| Primary Injection | Middle top 3 2/18 | Bottom 18% | Bottom 35% top 3 3/10 | Middle top 3 0/10 | Middle won 2/10 | Bottom 37% won 1/9 | Middle | — | Bottom 32% | Middle won 4/9 |
| Digital Dave | Top 35% top 3 3/18 | Bottom 32% | Middle top 3 3/10 | ★Top 32% top 3 2/10 | ★Top 18% won 1/10 | Bottom 38% | ★Top 12% won 4/6 | — | — | Top 32% |
| Distant Desert | Bottom 13% | Bottom 6% | Bottom 6% | Bottom 27% top 3 0/10 | Bottom 18% | Bottom 11% | Bottom 2% | Bottom 34% | Middle top 3 4/9 | Bottom 8% |
| Pepperoni | Bottom 1% | Bottom 10% | Bottom 1% | Bottom 1% top 3 0/10 | Bottom 1% | Bottom 1% | Bottom 1% | Bottom 29% | Bottom 2% top 3 0/9 | Bottom 1% |
| Vivid Lightning | — | — | — | — | — | — | — | Top 29% won 3/9 | Bottom 35% top 3 1/9 | — |
| Lost King | Bottom 8% | Bottom 8% | Bottom 7% | Bottom 12% top 3 0/10 | Bottom 8% | Bottom 11% | Bottom 5% | Bottom 35% | Middle top 3 1/9 | Bottom 7% |
| Sand Dune | — | Bottom 34% | Bottom 15% | Bottom 32% | Bottom 29% | Bottom 17% | — | Top 39% | ★Top 35% top 3 0/9 | — |
| Lost Cause | — | Bottom 9% | Bottom 7% | Bottom 15% top 3 1/10 | Bottom 11% | Bottom 7% | — | Bottom 15% | Bottom 14% | — |
| Prime Directive | Bottom 26% top 3 2/18 | Bottom 32% | Middle | Middle top 3 0/10 | Middle | Middle | Bottom 29% | — | Bottom 29% | Bottom 26% |
| Winning Core | Bottom 34% top 3 5/18 | Bottom 6% | Bottom 20% | Bottom 34% top 3 0/10 | Bottom 30% | Bottom 21% | Bottom 29% | — | — | Bottom 31% |
| Winning Roadster | Bottom 28% top 3 2/18 | Bottom 4% | Bottom 14% | Bottom 22% top 3 0/10 | Bottom 21% | Bottom 19% | Bottom 33% | — | — | Bottom 29% |
| Crimson Fire | — | Bottom 21% | — | — | — | — | — | Bottom 35% | Middle top 3 4/9 | — |
| Causation | Bottom 3% | Bottom 2% | Bottom 4% | Bottom 3% top 3 0/10 | Bottom 1% | Bottom 4% | Bottom 1% | Bottom 18% | Bottom 5% | Bottom 1% |
| Juan Wick | Bottom 15% | — | Bottom 8% | Bottom 12% top 3 0/10 | Bottom 8% | Bottom 12% | Bottom 10% | ★Top 18% | Middle | Bottom 12% |
| Thug McMuffin | — | — | — | Middle | Middle | — | — | Bottom 10% | Bottom 27% | — |
| Take Me Home | Bottom 26% | Bottom 9% | Bottom 1% | — | — | Bottom 2% | Bottom 18% | Bottom 33% | Bottom 38% | Bottom 22% |
| Finally going to Make it | — | Bottom 1% | — | — | — | — | — | Bottom 20% | Bottom 7% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).