Team report · Lower league

MACE Racing - Patticakes

Power 33.9 · #40 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 27% · 38th of 40 · 32 rounds
  • 1400m 16 gate WTA 20% · 39th of 39 · 20 rounds
  • 1200m 6 gate WTA 30% · 37th of 39 · 21 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

MACE Racing - Patticakes
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.6/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Distant Desert
Bottom 32%
won 1/32
Bottom 25%
won 3/21
Bottom 24%
won 6/20
Middle
Bottom 22%
won 0/20
Bottom 30%
won 1/12
Bottom 21%
Primary Injection
Bottom 22%
won 0/32
Bottom 35%
won 5/28
Bottom 39%
won 1/20
Bottom 20%
won 2/18
Sand Dune
Bottom 35%
won 0/32
Bottom 30%
Middle
won 3/20
Middle
won 1/12
Middle
won 4/11
Indigo Roadster
Bottom 15%
won 0/32
Middle
won 3/28
Bottom 39%
won 0/20
Bottom 17%
Middle
won 2/13
Prime Directive
Bottom 30%
won 1/32
Bottom 32%
won 3/20
Bottom 30%
won 6/18
Winning Core
Bottom 19%
won 1/32
Bottom 21%
won 2/28
Bottom 27%
won 0/20
Finally going to Make it
Bottom 13%
won 1/32
Bottom 10%
won 0/20
Bottom 1%
won 0/11
Pepperoni
Bottom 5%
won 0/21
Bottom 1%
won 0/20
Bottom 1%
won 0/20
Lost King
Bottom 31%
won 2/32
Bottom 36%
won 0/20
Causation
Bottom 9%
won 0/32
Bottom 7%
won 0/20
Digital Dave
Bottom 9%
won 1/32
Middle
Middle
won 3/20
★Top 27%
won 3/13
Winning Roadster
Bottom 10%
won 0/32
Bottom 16%
won 1/20
Crimson Fire
Middle
Bottom 35%
won 1/20
Bottom 33%
won 3/12
Vivid Lightning
Bottom 33%
won 3/21
Middle
won 3/20
Bottom 26%
Lost Cause
Bottom 22%
won 2/32
Thug McMuffin
Bottom 9%
Bottom 25%
won 0/20
Take Me Home
Bottom 33%
Bottom 28%
won 0/20
Juan Wick
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Distant Desert1521.0× avg
Primary Injection1150.6× avg
Sand Dune1101.1× avg
Indigo Roadster1100.4× avg
Prime Directive971.2× avg
Winning Core970.4× avg
Finally going to Make it930.1× avg
Pepperoni900.0× avg
Lost King890.9× avg
Causation820.0× avg
Digital Dave821.0× avg
Winning Roadster690.3× avg
Crimson Fire621.1× avg
Vivid Lightning610.9× avg
Lost Cause590.8× avg
Thug McMuffin500.0× avg
Take Me Home500.7× avg
Juan Wick270.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%45%
21200m 6 gate WTA100%30%
31400m 16 gate WTA100%20%
41600m 24 gate WTA100%27%
51800m 4 gate WTA100%44%
62000m 6 gate WTA100%36%
72200m 16 gate WTA100%40%
81200m 24 gate WTA100%30%
92200m 4 gate WTA100%39%
102000m 6 gate WTA100%36%
112200m 16 gate WTA100%40%
121600m 24 gate WTA100%27%
131400m 4 gate WTA100%32%
141400m 6 gate WTA100%45%
151000m 16 gate WTA100%40%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%45%
181200m 6 gate WTA100%30%
191400m 16 gate WTA100%20%
201600m 24 gate WTA98%27%
211800m 4 gate WTA93%44%
222000m 6 gate WTA90%36%
231600m 16 gate WTA85%12%
241800m 24 gate WTA77%14%
252200m 4 gate WTA65%39%
261400m 6 gate WTA58%45%
271800m 16 gate WTA49%0%
281600m 24 gate WTA34%27%
291400m 4 gate WTA28%32%
301200m 6 gate WTA21%30%
311000m 16 gate WTA11%40%
322200m 24 gate WTA11%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).