- 1600m 24 gate WTA 27% · 38th of 40 · 32 rounds
- 1400m 16 gate WTA 20% · 39th of 39 · 20 rounds
- 1200m 6 gate WTA 30% · 37th of 39 · 21 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Distant Desert | Bottom 32% won 1/32 | Bottom 25% won 3/21 | Bottom 24% won 6/20 | Middle | Bottom 22% won 0/20 | Bottom 30% won 1/12 | Bottom 21% | |||
| Primary Injection | Bottom 22% won 0/32 | Bottom 35% won 5/28 | Bottom 39% won 1/20 | Bottom 20% won 2/18 | ||||||
| Sand Dune | Bottom 35% won 0/32 | Bottom 30% | Middle won 3/20 | Middle won 1/12 | Middle won 4/11 | |||||
| Indigo Roadster | Bottom 15% won 0/32 | Middle won 3/28 | Bottom 39% won 0/20 | Bottom 17% | Middle won 2/13 | |||||
| Prime Directive | Bottom 30% won 1/32 | Bottom 32% won 3/20 | Bottom 30% won 6/18 | |||||||
| Winning Core | Bottom 19% won 1/32 | Bottom 21% won 2/28 | Bottom 27% won 0/20 | |||||||
| Finally going to Make it | Bottom 13% won 1/32 | Bottom 10% won 0/20 | Bottom 1% won 0/11 | |||||||
| Pepperoni | Bottom 5% won 0/21 | Bottom 1% won 0/20 | Bottom 1% won 0/20 | |||||||
| Lost King | Bottom 31% won 2/32 | Bottom 36% won 0/20 | ||||||||
| Causation | Bottom 9% won 0/32 | Bottom 7% won 0/20 | ||||||||
| Digital Dave | Bottom 9% won 1/32 | Middle | Middle won 3/20 | ★Top 27% won 3/13 | ||||||
| Winning Roadster | Bottom 10% won 0/32 | Bottom 16% won 1/20 | ||||||||
| Crimson Fire | Middle | Bottom 35% won 1/20 | Bottom 33% won 3/12 | |||||||
| Vivid Lightning | Bottom 33% won 3/21 | Middle won 3/20 | Bottom 26% | |||||||
| Lost Cause | Bottom 22% won 2/32 | |||||||||
| Thug McMuffin | Bottom 9% | Bottom 25% won 0/20 | ||||||||
| Take Me Home | Bottom 33% | Bottom 28% won 0/20 | ||||||||
| Juan Wick | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).