Team report · Lower league

KREMMELL

Power 43.1 · #20 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 30% · 26th of 26 · 24 rounds
  • 2000m 6 gate WTA 25% · 24th of 26 · 8 rounds
  • 2000m 6 gate madness 28% · 25th of 26 · 15 rounds
Winning the most points
  • 2200m 6 gate madness 69% · 5th of 26 · 13 rounds
  • 1600m 22 gate WTA 83% · 3rd of 23 · 6 rounds
  • 2200m 1v1 56% · 11th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1200m 24 gate madness

← all cores
KREMMELL
  • Medullabeats 83% · 3 races · 1 won · 2 top 3
  • Bonniebeats 62% · 3 races · 0 won · 1 top 3
  • Hellscreambeats 58% · 3 races · 0 won · 0 top 3
  • Madness 2beats 58% · 3 races · 0 won · 0 top 3
  • Boratbeats 52% · 3 races · 0 won · 0 top 3
  • Tenebrisbeats 52% · 3 races · 0 won · 0 top 3
  • Mad Swinebeats 42% · 3 races · 0 won · 0 top 3
  • Mango Madnessbeats 33% · 3 races · 0 won · 0 top 3
  • Lucky Left Nutbeats 28% · 3 races · 0 won · 0 top 3
  • The Last Hairbenderbeats 23% · 3 races · 0 won · 0 top 3
  • Biafrabeats 23% · 3 races · 0 won · 0 top 3
  • Tyrone Biggumsbeats 13% · 3 races · 0 won · 0 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).