Team report · all teams

KREMMELL

Power 44.1 · #25 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 32% · 24th of 34 · 34 rounds
  • 1000m 6 gate madness 26% · 32nd of 32 · 21 rounds
  • 2200m 6 gate madness 30% · 25th of 32 · 17 rounds
Winning the most points
  • 1600m 6 gate madness 79% · 3rd of 32 · 18 rounds
  • 1400m 24 gate madness 75% · 2nd of 31 · 12 rounds
  • 2000m 22 gate WTA 62% · 9th of 33 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.1/map2000m6 gate WTAavg 17% · 1.1/map1800m24 gate madnessavg 13% · 1.1/map1600m24 gate WTAavg 4.2% · 1.0/map1200m6 gate WTAavg 17% · 0.9/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1800m4 gate WTAavg 25% · 0.8/map1000m6 gate madnessavg 50% · 0.8/map
Mango Madness
Bottom 13%
top 3 0/34
Bottom 17%
won 2/27
Bottom 21%
top 3 1/21
Bottom 7%
won 0/27
Bottom 10%
won 0/20
Bottom 4%
won 0/16
Bottom 38%
won 4/20
Tyrone Biggums
Middle
top 3 4/34
Bottom 23%
won 16/30
★Top 11%
top 3 5/21
★Top 5%
won 1/27
Middle
won 5/22
Top 16%
won 3/20
Top 33%
won 0/16
Bottom 22%
top 3 7/21
Borat
Bottom 30%
top 3 4/34
Top 31%
top 3 5/21
Top 21%
won 6/27
Top 40%
won 3/20
Middle
won 0/16
Tenebris
Bottom 13%
top 3 0/34
Bottom 17%
top 3 2/21
Bottom 15%
won 0/27
Bottom 12%
won 0/20
Bottom 10%
won 0/16
Mad Swine
Middle
top 3 3/34
Top 36%
top 3 2/21
Middle
won 2/27
Middle
won 5/22
Middle
won 0/20
Middle
won 1/16
Bottom 35%
top 3 11/21
Madness 2
Middle
top 3 4/34
Top 30%
top 3 3/21
Top 12%
won 4/27
Top 40%
won 3/20
Top 10%
won 2/16
Biafra
Middle
top 3 7/34
Bottom 29%
won 5/24
Middle
top 3 3/21
Middle
won 1/27
Bottom 36%
won 0/20
Bottom 26%
won 0/16
Middle
won 6/20
Medulla
Middle
top 3 2/34
Bottom 28%
won 5/27
Middle
top 3 5/21
Top 40%
won 1/27
Middle
won 2/20
Middle
won 1/16
Bonnie
Bottom 38%
top 3 4/34
Middle
top 3 2/21
Middle
won 0/27
Middle
won 0/20
Middle
won 0/16
Ten Mangoes
Bottom 5%
top 3 0/23
Bottom 8%
top 3 1/13
Bottom 3%
won 0/27
Bottom 4%
won 0/13
Bottom 5%
won 0/9
The Last Hairbender
Bottom 2%
top 3 0/3
Bottom 21%
won 1/27
Bottom 38%
won 3/22
Middle
won 2/16
★Top 34%
top 3 9/21
Bald Crusader
Top 28%
top 3 5/34
Top 33%
top 3 0/18
Lucky Left Nut
Middle
top 3 3/11
Top 37%
top 3 0/8
Bottom 37%
won 0/7
★Top 1%
won 0/7
Taz’dingo
Bottom 18%
top 3 1/23
Bottom 3%
top 3 1/13
Bottom 9%
won 0/6
Bottom 11%
won 0/13
KREMMEL'S CHIKIDZIK🍄
Bottom 6%
won 0/21
Blind Chicken
★Top 24%
top 3 2/10
Middle
top 3 0/7
★Top 3%
won 2/7
Two Rocks and a Big Stick
Middle

Cores in 1200m 6 gate madness

← all cores
KREMMELL
  • Borattop 3 15 of 25 (avg 50%) · league rank Middle (51%)
  • Mad Swinetop 3 14 of 25 (avg 50%) · league rank Middle (51%)
  • Tyrone Biggumstop 3 8 of 25 (avg 50%) · league rank Bottom 37% (49%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).