Compare with
Losing the most points
- 2200m 24 gate madness 32% · 24th of 34 · 34 rounds
- 1000m 6 gate madness 26% · 32nd of 32 · 21 rounds
- 2200m 6 gate madness 30% · 25th of 32 · 17 rounds
Winning the most points
- 1600m 6 gate madness 79% · 3rd of 32 · 18 rounds
- 1400m 24 gate madness 75% · 2nd of 31 · 12 rounds
- 2000m 22 gate WTA 62% · 9th of 33 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 24 gate madness
← all coresKREMMELL
- Lucky Left Nutbeats 67% · 3 races · 2 won · 2 top 3
- Madness 2beats 60% · 9 races · 1 won · 3 top 3
- Tenebrisbeats 58% · 9 races · 0 won · 1 top 3
- KREMMEL'S CHIKIDZIK🍄beats 74% · 1 race · 0 won · 0 top 3
- Biafrabeats 54% · 9 races · 0 won · 1 top 3
- Mango Madnessbeats 53% · 9 races · 0 won · 0 top 3
- Tyrone Biggumsbeats 53% · 9 races · 0 won · 2 top 3
- Ten Mangoesbeats 53% · 6 races · 0 won · 0 top 3
- Bonniebeats 51% · 9 races · 0 won · 0 top 3
- The Last Hairbenderbeats 50% · 9 races · 1 won · 1 top 3
- Medullabeats 46% · 9 races · 1 won · 1 top 3
- Boratbeats 41% · 9 races · 0 won · 0 top 3
- Blind Chickenbeats 33% · 2 races · 0 won · 0 top 3
- Mad Swinebeats 41% · 9 races · 0 won · 0 top 3
- Taz’dingobeats 20% · 6 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).