Team report · Lower league

KREMMELL

Power 50.9 · #23 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 42% · 27th of 40 · 45 rounds
  • 1800m 24 gate madness 43% · 28th of 40 · 29 rounds
  • 1600m 22 gate WTA 39% · 30th of 39 · 18 rounds
Winning the most points
  • 1400m 22 gate WTA 61% · 12th of 39 · 15 rounds
  • 1000m 24 gate madness 67% · 6th of 38 · 9 rounds
  • 1000m 22 gate WTA 54% · 16th of 40 · 29 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

KREMMELL
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Lucky Left Nut
10%
top 3 6/45
2.9%
won 1/28
12%
top 3 6/29
★8.1%
won 0/29
6.8%
won 0/18
14%
top 3 7/18
★6.6%
won 2/18
5.2%
won 2/15
★19%
top 3 3/9
3.6%
won 0/9
Tyrone Biggums
12%
top 3 8/45
5.7%
won 5/28
★16%
top 3 5/29
4.5%
won 0/29
★6.9%
won 1/18
14%
top 3 2/18
4.9%
won 2/18
5.5%
won 0/15
13%
top 3 2/9
4.2%
won 1/9
Medulla
10%
top 3 5/45
3.5%
won 1/28
11%
top 3 3/29
3.6%
won 2/29
4.6%
won 0/18
13%
top 3 1/18
4.8%
won 0/18
4.6%
won 1/15
11%
top 3 0/9
3.4%
won 0/9
Mad Swine
9.9%
top 3 6/45
3.1%
won 1/28
12%
top 3 6/29
3.9%
won 0/29
3.9%
won 0/18
15%
top 3 3/18
3.9%
won 0/18
5.2%
won 2/15
12%
top 3 1/9
3.3%
won 0/9
Borat
8.0%
top 3 2/45
4.1%
won 0/28
13%
top 3 8/29
4.2%
won 1/29
5.6%
won 0/18
15%
top 3 3/18
4.3%
won 1/18
5.2%
won 1/15
12%
top 3 2/9
2.6%
won 0/9
Bonnie
9.0%
top 3 3/45
3.0%
won 2/28
9.9%
top 3 2/29
3.7%
won 4/29
3.7%
won 2/18
9.6%
top 3 1/18
2.7%
won 1/18
3.2%
won 1/15
11%
top 3 1/9
3.0%
won 1/9
Tenebris
6.7%
top 3 1/45
2.3%
won 0/28
7.3%
top 3 0/29
2.3%
won 0/29
2.5%
won 0/18
7.4%
top 3 1/18
2.3%
won 0/18
2.4%
won 0/15
7.1%
top 3 1/9
2.3%
won 0/9
Biafra
9.4%
top 3 3/45
2.9%
won 0/28
11%
top 3 2/29
2.8%
won 0/29
4.1%
won 0/18
10.0%
top 3 3/18
2.7%
won 0/18
3.0%
won 0/15
8.8%
top 3 0/9
2.9%
won 0/9
Mango Madness
6.7%
top 3 3/45
2.3%
won 0/28
7.7%
top 3 1/29
2.3%
won 0/29
2.3%
won 0/18
6.6%
top 3 0/18
2.3%
won 0/18
2.3%
won 1/15
6.5%
top 3 0/9
2.3%
won 0/9
Madness 2
10%
top 3 6/45
4.1%
won 1/28
13%
top 3 2/29
6.2%
won 4/29
6.1%
won 4/18
★17%
top 3 6/18
5.2%
won 2/18
★6.6%
won 0/15
16%
top 3 5/9
3.4%
won 1/9
Hellscream
7.9%
top 3 4/40
2.6%
won 1/25
6.6%
top 3 0/26
2.3%
2.3%
won 0/16
6.3%
top 3 0/16
2.3%
2.3%
won 0/14
6.4%
top 3 0/8
2.5%
The Last Hairbender
6.6%
2.3%
6.4%
3.5%
won 4/29
2.6%
9.2%
top 3 0/18
3.3%
won 1/18
2.8%
11%
top 3 2/9
2.3%
Bald Crusader
14%
top 3 8/45
3.1%
13%
top 3 6/29
—
—
—
—
—
—
4.6%
won 1/9
Blind Chicken
★14%
top 3 1/5
★7.4%
won 0/3
12%
top 3 1/3
3.1%
4.8%
won 0/2
8.1%
top 3 0/2
—
2.7%
won 0/1
8.7%
top 3 0/1
★4.9%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Lucky Left Nut2301.5× avg
Tyrone Biggums2301.5× avg
Medulla2300.7× avg
Mad Swine2301.0× avg
Borat2301.1× avg
Bonnie2301.0× avg
Tenebris2300.2× avg
Biafra2300.6× avg
Mango Madness2300.3× avg
Madness 22301.6× avg
Hellscream1570.3× avg
The Last Hairbender861.1× avg
Bald Crusader831.6× avg
Blind Chicken171.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%44%
22200m 24 gate madness100%42%
31000m 22 gate WTA100%54%
42200m 24 gate madness100%42%
52000m 22 gate WTA100%44%
61800m 24 gate madness100%43%
71600m 22 gate WTA100%39%
81400m 24 gate madness100%56%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%42%
111400m 22 gate WTA100%61%
121000m 24 gate madness100%67%
132200m 22 gate WTA100%44%
141400m 24 gate madness100%56%
151600m 22 gate WTA100%39%
161800m 24 gate madness100%43%
172000m 22 gate WTA100%44%
182200m 24 gate madness99%42%
191200m 22 gate WTA96%50%
202200m 24 gate madness92%42%
211000m 22 gate WTA89%54%
221800m 24 gate madness81%43%
231000m 22 gate WTA72%54%
241200m 24 gate madness63%43%
251400m 22 gate WTA59%61%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%54%
281800m 24 gate madness34%43%
292000m 22 gate WTA19%44%
302200m 24 gate madness11%42%
311800m 22 gate WTA8%—
322200m 24 gate madness8%42%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).