Team report · Lower league

KREMMELL

Power 47.7 · #29 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 35% · 36th of 40 · 40 rounds
  • 2200m 6 gate madness 32% · 36th of 40 · 28 rounds
  • 2200m 24 gate madness 43% · 30th of 40 · 49 rounds
Winning the most points
  • 1000m 24 gate madness 69% · 4th of 40 · 13 rounds
  • 1400m 4 gate WTA 67% · 4th of 39 · 20 rounds
  • 1000m 16 gate WTA 75% · 5th of 38 · 15 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Mango Madness59155%
Tyrone Biggums57650%
Borat53054%
Tenebris52553%
Mad Swine51949%
Madness 250151%
Biafra48354%
Medulla46548%
Bonnie39443%
Lucky Left Nut35848%
Hellscream32548%
The Last Hairbender32151%
Bald Crusader18354%
Two Rocks and a Big Stick7745%
Ten Mangoes2753%
KREMMEL'S CHIKIDZIK🍄1752%
Blind Chicken1746%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).