Team report · Lower league

KREMMELL

Power 47.0 · #30 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 38% · 32nd of 40 · 8 rounds
Winning the most points
  • 1600m 1v1 63% · 7th of 40 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

KREMMELL
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Mango Madness
Bottom 20%
top 3 2/8
★Top 3%
top 3 4/5
Bottom 13%
top 3 0/4
Bottom 10%
won 0/4
Bottom 38%
won 1/4
Bottom 38%
won 3/4
Bottom 20%
won 0/4
Tenebris
★Top 18%
won 5/8
Top 17%
Bottom 13%
top 3 0/4
Bottom 20%
top 3 0/4
Medulla
Bottom 35%
top 3 1/8
Middle
top 3 1/4
Bottom 19%
won 1/4
Bottom 21%
won 1/4
Borat
Middle
top 3 2/8
Top 34%
Bottom 30%
top 3 0/4
★Top 11%
top 3 2/4
Tyrone Biggums
Middle
top 3 0/4
Bottom 23%
won 1/4
Middle
top 3 0/4
Hellscream
Middle
top 3 1/8
Bottom 19%
top 3 2/5
Bottom 29%
top 3 0/4
Mad Swine
Middle
top 3 1/4
Top 20%
top 3 2/4
Bonnie
Bottom 23%
top 3 2/8
Bottom 38%
top 3 0/4
Bottom 21%
top 3 0/4
Madness 2
Bottom 33%
Middle
top 3 2/4
Biafra
Top 31%
top 3 2/5
Middle
top 3 1/4
Middle
won 1/4
The Last Hairbender
Bottom 26%
top 3 1/4
Bald Crusader
Bottom 33%
top 3 1/8
★Top 28%
top 3 0/4
Middle
won 1/4
Lucky Left Nut
Middle
top 3 1/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mango Madness580.8× avg
Tenebris460.6× avg
Medulla451.3× avg
Borat451.8× avg
Tyrone Biggums400.9× avg
Hellscream380.5× avg
Mad Swine361.2× avg
Bonnie320.7× avg
Madness 2282.0× avg
Biafra261.0× avg
The Last Hairbender241.0× avg
Bald Crusader200.8× avg
Lucky Left Nut161.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%50%
31000m 1v1100%25%
42200m 6 gate madness100%50%
52000m 12 gate madness100%38%
61800m 24 gate madness100%25%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%63%
101000m 6 gate madness100%25%
111400m 12 gate madness100%50%
121000m 24 gate madness100%75%
131200m 4 gate WTA100%100%
142000m 6 gate WTA100%75%
151600m 1v1100%63%
161800m 6 gate madness100%69%
172000m 12 gate madness100%38%
182200m 24 gate madness99%50%
191800m 4 gate WTA99%50%
201800m 6 gate WTA98%50%
212000m 1v196%75%
221600m 6 gate madness91%50%
231000m 12 gate madness82%50%
241200m 24 gate madness77%25%
251400m 4 gate WTA68%100%
261600m 6 gate WTA58%100%
271400m 1v149%100%
281800m 6 gate madness38%69%
291800m 12 gate madness30%100%
302200m 24 gate madness19%50%
311800m 4 gate WTA11%50%
322200m 6 gate WTA11%50%
332000m 1v17%75%
341800m 6 gate madness7%69%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).