Team report · all teams

KREMMELL

Power 30.7 · #30 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 2000m 12 gate madness 17% · 28th of 29 · 6 rounds
  • 1600m 1v1 33% · 24th of 29 · 6 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Mango Madness400.6× avg
Medulla310.3× avg
Tenebris271.1× avg
Tyrone Biggums260.6× avg
Borat260.9× avg
Mad Swine230.4× avg
Bonnie200.5× avg
Ten Mangoes180.5× avg
Biafra180.7× avg
The Last Hairbender160.6× avg
Bald Crusader151.0× avg
Madness 2150.7× avg
KREMMEL'S CHIKIDZIK🍄81.2× avg
Taz’dingo70.0× avg
Lucky Left Nut32.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%67%
31000m 1v1100%0%
42200m 6 gate madness100%33%
52000m 12 gate madness100%17%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%33%
91600m 1v1100%33%
101000m 6 gate madness100%0%
111400m 12 gate madness100%33%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%0%
151600m 1v1100%33%
161800m 6 gate madness100%70%
172000m 12 gate madness100%17%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%0%
212000m 1v192%50%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%0%
251400m 4 gate WTA66%100%
261600m 6 gate WTA56%100%
271400m 1v140%0%
281800m 6 gate madness33%70%
291800m 12 gate madness26%0%
302200m 24 gate madness18%0%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%70%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).