Team report · Lower league

KREMMELL

Power 42.8 · #21 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 22% · 26th of 26 · 13 rounds
  • 1000m 1v1 34% · 24th of 26 · 21 rounds
  • 1000m 6 gate madness 39% · 18th of 25 · 14 rounds
Winning the most points
  • 2200m 1v1 62% · 9th of 25 · 11 rounds
  • 2200m 6 gate madness 70% · 5th of 25 · 10 rounds
  • 1800m 1v1 55% · 9th of 25 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

Anchor's most common races, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

KREMMELL
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Tyrone Biggums
48%
won 7/21
47%
49%
top 3 6/12
49%
49%
52%
48%
top 3 8/14
54%
46%
8.9%
won 0/6
Mango Madness
48%
52%
won 7/11
49%
49%
★53%
top 3 4/13
★55%
47%
54%
53%
top 3 6/10
4.4%
Madness 2
51%
46%
50%
★54%
47%
top 3 6/13
49%
51%
55%
top 3 3/6
45%
top 3 5/10
9.4%
Tenebris
50%
48%
52%
53%
49%
53%
won 8/14
51%
56%
top 3 4/6
47%
4.8%
won 0/6
Mad Swine
49%
45%
51%
top 3 4/12
52%
43%
49%
49%
top 3 6/14
49%
44%
7.8%
won 0/6
Borat
50%
45%
51%
top 3 10/12
54%
won 1/3
48%
52%
50%
53%
43%
8.3%
won 1/6
The Last Hairbender
52%
45%
51%
49%
37%
39%
52%
top 3 4/14
45%
42%
6.9%
won 0/6
Biafra
48%
50%
46%
51%
51%
top 3 6/13
52%
47%
★57%
49%
5.6%
Bald Crusader
—
★53%
—
—
46%
51%
—
—
★54%
top 3 7/10
—
Lucky Left Nut
★54%
44%
52%
49%
39%
48%
★55%
51%
top 3 4/6
43%
★11%
won 1/6
Medulla
49%
47%
48%
51%
45%
47%
49%
51%
46%
8.7%

Cores in 1800m 12 gate WTA

← all cores
KREMMELL
  • Madness 2won 0 of 6 (avg 8.3%) · from its times 8.8%
  • Bald Crusaderwon 0 of 6 (avg 8.3%) · from its times 8.4%
  • Medullawon 1 of 6 (avg 8.3%) · from its times 7.0%
  • Biafrawon 0 of 6 (avg 8.3%) · from its times 7.0%
  • Mango Madnesswon 1 of 6 (avg 8.3%) · from its times 5.2%
  • Tenebriswon 0 of 6 (avg 8.3%) · from its times 4.9%

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%34%
21000m 6 gate madness100%39%
31200m 12 gate WTA100%33%
41400m 1v1100%33%
51200m 6 gate madness100%50%
61800m 1v1100%55%
71600m 6 gate madness100%50%
81800m 12 gate WTA100%33%
92200m 1v1100%62%
102000m 6 gate madness100%22%
112200m 6 gate madness100%70%
121000m 1v1100%34%
131000m 6 gate madness100%39%
141400m 1v1100%33%
151200m 6 gate madness100%50%
161800m 1v1100%55%
171600m 6 gate madness100%50%
182200m 1v1100%62%
191000m 1v196%34%
201200m 6 gate madness95%50%
212000m 6 gate madness87%22%
222200m 6 gate madness85%70%
232200m 1v185%62%
241000m 1v184%34%
251400m 1v176%33%
262000m 6 gate madness71%22%
271800m 1v162%55%
281000m 6 gate madness49%39%
292200m 1v136%62%
301200m 6 gate madness22%50%
311600m 6 gate madness16%50%
321200m 1v116%67%
332000m 6 gate madness7%22%
341400m 6 gate madness7%20%
351200m 6 gate madness5%50%
362200m 1v15%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).