Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
No core with 10+ races yet.
Cores that need work
Every regular core is at or above average.
Next match: vs ⚡️High Voltage Vault⚡️
Matchup heat map →Map plan · Power edge per map
- Measure · pick-8.0
- Anchor-16.7
- Glory-19.8
- Miracles · eliminate-20.4
Who to field on Measure
- 2000m 12 gate madness: Crystal Thunder, Terran Ghost, Gold Theft Victory
- 1600m 1v1: First Strike, Impressive Owl
- 1800m 6 gate madness: Terran Ghost, First Strike, Gold Theft Victory
- 2200m 24 gate madness: Impressive Owl, Crystal Thunder, Gold Theft Victory
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 2-2 | 48 / 51 |
| Glory | 0-1 | 4 / 16 |
| Measure | 3-2 | 72 / 69 |
| Miracles | 1-3 | 41 / 60 |
Roster · 24 cores
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).