Team report · Pro league · alpha

GTA

Power 56.8 · #5 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 32% · 38th of 40 · 47 rounds
  • 1200m 12 gate WTA 17% · 38th of 38 · 12 rounds
Winning the most points
  • 1800m 1v1 69% · 6th of 40 · 33 rounds
  • 2000m 6 gate madness 64% · 4th of 40 · 35 rounds
  • 2200m 6 gate madness 71% · 5th of 40 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

GTA
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Impressive Owl
★Top 10%
won 24/41
Top 13%
top 3 22/35
Bottom 22%
top 3 11/21
★Top 6%
top 3 19/24
First Strike
Middle
top 3 13/29
★Top 37%
won 18/27
Top 25%
top 3 13/21
Bottom 34%
ChatGPT
Middle
top 3 22/40
Top 16%
top 3 20/31
Middle
won 1/12
Metallic Bergkamp
Middle
won 15/47
Middle
top 3 14/31
Bottom 6%
Stuck Pig
★Top 40%
★Top 24%
top 3 22/33
Top 33%
top 3 15/31
Bottom 21%
★Top 13%
won 1/10
Lewis Skelly
Top 39%
top 3 21/40
Bottom 39%
won 0/12
Gold Theft Victory
Bottom 38%
top 3 2/6
Bottom 40%
won 4/6
★Top 10%
top 3 12/25
Ptolemy's Table
★Top 4%
top 3 22/29
Do It
Middle
Bottom 21%
★Top 5%
won 20/35
Top 25%
Bottom 27%
Bottom 35%
Grand Boogie
Bottom 21%
top 3 12/24
Glorious Snowflake
Top 36%
top 3 11/24
Lady
Bottom 11%
won 0/12
Scrolling Up
Bottom 19%
Queen of the South
Bottom 31%
Middle
won 0/12
Crystal Thunder
Bottom 9%
Top 35%
Bottom 20%
Chimichanga
Bottom 38%
won 0/10
Pompeii
Bottom 17%
top 3 2/7
The Grand Freak
Top 32%
top 3 2/4
Inquisitive Taco
Bottom 2%
top 3 1/6
Bottom 3%
Bottom 4%
Blind Frank
★Top 2%
Top 21%
top 3 1/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Impressive Owl1311.2× avg
First Strike871.1× avg
ChatGPT831.2× avg
Metallic Bergkamp780.7× avg
Stuck Pig741.2× avg
Lewis Skelly531.0× avg
Gold Theft Victory491.0× avg
Ptolemy's Table391.5× avg
Do It381.2× avg
Grand Boogie241.0× avg
Glorious Snowflake240.9× avg
Lady130.7× avg
Scrolling Up131.3× avg
Queen of the South120.0× avg
Crystal Thunder121.0× avg
Chimichanga100.0× avg
Pompeii90.5× avg
The Grand Freak60.9× avg
Inquisitive Taco60.3× avg
Blind Frank40.5× avg
Duck Fart20.0× avg
Chug-A-Lug20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%32%
21000m 6 gate madness100%64%
31200m 12 gate WTA100%17%
41400m 1v1100%56%
51200m 6 gate madness100%61%
61800m 1v1100%69%
71600m 6 gate madness100%54%
81800m 12 gate WTA100%50%
92200m 1v1100%58%
102000m 6 gate madness100%64%
112200m 6 gate madness100%71%
121000m 1v1100%32%
131000m 6 gate madness100%64%
141400m 1v1100%56%
151200m 6 gate madness100%61%
161800m 1v1100%69%
171600m 6 gate madness100%54%
182200m 1v1100%58%
191000m 1v1100%32%
201200m 6 gate madness99%61%
212000m 6 gate madness99%64%
222200m 6 gate madness97%71%
232200m 1v192%58%
241000m 1v187%32%
251400m 1v179%56%
262000m 6 gate madness74%64%
271800m 1v163%69%
281000m 6 gate madness51%64%
292200m 1v141%58%
301200m 6 gate madness25%61%
311600m 6 gate madness12%54%
321200m 1v112%100%
332000m 6 gate madness7%64%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).