- 1000m 1v1 32% · 38th of 40 · 47 rounds
- 1200m 12 gate WTA 17% · 38th of 38 · 12 rounds
- 1800m 1v1 69% · 6th of 40 · 33 rounds
- 2000m 6 gate madness 64% · 4th of 40 · 35 rounds
- 2200m 6 gate madness 71% · 5th of 40 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Impressive Owl | ★Top 10% won 24/41 | Top 13% top 3 22/35 | Bottom 22% top 3 11/21 | ★Top 6% top 3 19/24 | ||||||
| First Strike | Middle top 3 13/29 | ★Top 37% won 18/27 | Top 25% top 3 13/21 | Bottom 34% | ||||||
| ChatGPT | Middle top 3 22/40 | Top 16% top 3 20/31 | Middle won 1/12 | |||||||
| Metallic Bergkamp | Middle won 15/47 | Middle top 3 14/31 | Bottom 6% | |||||||
| Stuck Pig | ★Top 40% | ★Top 24% top 3 22/33 | Top 33% top 3 15/31 | Bottom 21% | ★Top 13% won 1/10 | |||||
| Lewis Skelly | Top 39% top 3 21/40 | Bottom 39% won 0/12 | ||||||||
| Gold Theft Victory | Bottom 38% top 3 2/6 | Bottom 40% won 4/6 | ★Top 10% top 3 12/25 | |||||||
| Ptolemy's Table | ★Top 4% top 3 22/29 | |||||||||
| Do It | Middle | Bottom 21% | ★Top 5% won 20/35 | Top 25% | Bottom 27% | Bottom 35% | ||||
| Grand Boogie | Bottom 21% top 3 12/24 | |||||||||
| Glorious Snowflake | Top 36% top 3 11/24 | |||||||||
| Lady | Bottom 11% won 0/12 | |||||||||
| Scrolling Up | Bottom 19% | |||||||||
| Queen of the South | Bottom 31% | Middle won 0/12 | ||||||||
| Crystal Thunder | Bottom 9% | Top 35% | Bottom 20% | |||||||
| Chimichanga | Bottom 38% won 0/10 | |||||||||
| Pompeii | Bottom 17% top 3 2/7 | |||||||||
| The Grand Freak | Top 32% top 3 2/4 | |||||||||
| Inquisitive Taco | Bottom 2% top 3 1/6 | Bottom 3% | Bottom 4% | |||||||
| Blind Frank | ★Top 2% | Top 21% top 3 1/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).