Team report · Pro league · beta

Bullet Racing

Power 61.0 · #2 of 12 on Miracles · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 22 gate WTA 67% · 4th of 12 · 6 rounds
  • 1200m 22 gate WTA 67% · 5th of 12 · 6 rounds
  • 2200m 24 gate madness 50% · 8th of 12 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.0/map1800m24 gate madnessavg 13% · 2.9/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Irony Depot
Middle
top 3 0/10
Middle
Top 24%
top 3 1/4
Middle
won 0/3
Top 20%
won 1/6
Top 34%
top 3 1/4
Top 23%
won 0/6
Top 34%
won 0/1
Middle
top 3 0/2
Middle
Echo Pulse
Top 19%
top 3 0/10
Top 24%
won 1/4
★Top 2%
top 3 2/4
Middle
won 0/6
Middle
top 3 0/4
Middle
Top 25%
Who needs a fckn menu
Middle
top 3 0/10
Bottom 34%
Top 31%
top 3 0/4
Top 11%
won 1/6
Top 29%
top 3 1/4
Middle
Top 30%
Top 24%
top 3 0/1
Middle
won 0/2
Blessed
Top 15%
top 3 0/10
Top 29%
won 0/4
Top 40%
top 3 0/4
Bottom 33%
won 0/6
Top 23%
won 0/2
Acid Queen
Top 36%
won 1/5
Middle
won 0/6
★Top 6%
top 3 1/4
★Top 1%
won 0/6
Top 38%
top 3 1/2
Eagle Pass
Top 3%
Middle
won 0/5
Top 23%
won 1/6
Top 8%
top 3 2/4
Top 25%
won 1/6
★Top 7%
won 0/2
Middle
top 3 0/2
Flash
Top 31%
won 0/5
Middle
won 0/6
Top 33%
top 3 1/4
Top 28%
won 0/6
Top 31%
top 3 0/2
Air Strike
Top 22%
Top 19%
won 0/5
Top 34%
won 0/6
Top 7%
top 3 0/4
Top 11%
won 0/6
Top 11%
won 0/2
Top 18%
top 3 1/2
Serpent
Top 2%
top 3 1/10
★Top 9%
won 0/4
Top 18%
top 3 0/4
Top 23%
Top 2%
won 0/2
Dirty
Top 4%
top 3 2/10
Top 26%
won 0/4
Top 27%
top 3 1/4
Top 7%
won 0/2
Poisonous
Top 16%
top 3 2/10
Top 14%
won 0/4
Top 32%
top 3 0/4
Fleeced
★Top 1%
top 3 4/10
Top 18%
won 0/4
Top 37%
top 3 0/4
★Top 1%
won 0/2
Fazed Off
Top 9%
top 3 2/10
Top 20%
won 0/4
Bottom 35%
top 3 1/4
Terrible Trade
Top 3%
top 3 2/10
Top 23%
won 0/4
Top 38%
top 3 0/4
Middle
Top 4%
won 0/2
Rosalind Franklin
Middle
Top 14%
won 0/5
Middle
won 0/6
Top 38%
Top 17%
won 0/6
Top 35%
won 0/2
Top 14%
top 3 1/2
Frostfire
Top 18%
Top 32%
won 1/4
Top 37%
top 3 0/4
Middle
won 0/6
Middle
top 3 0/2
Top 28%
won 0/2
Money
Top 17%
won 0/5
Top 33%
top 3 1/4
Top 5%
won 1/6
Top 26%
won 0/2
Top 16%
top 3 0/2
Johnny B. Goode
Top 16%
Bottom 10%
★Top 2%
won 0/5
Top 29%
top 3 1/4
Top 9%
won 1/6
Top 28%
won 1/2
★Top 1%
top 3 0/2
The Kings Snip
Middle
Bottom 37%
Top 19%
won 0/5
Top 14%
top 3 0/4
Top 12%
won 1/6
Top 12%
won 0/2
Top 18%
top 3 0/2
Elvira
Middle
top 3 0/10
Bottom 20%
won 0/4
Bottom 32%
won 0/2
Black Mamba
Top 2%
top 3 3/5
Middle
top 3 0/2
★Top 3%
won 1/3
War Admiral
Middle
Middle
Top 21%
won 1/5
Top 33%
Top 30%
Middle
won 0/6
Top 26%
Top 24%
top 3 0/2
Uptown Hustle
Bottom 9%
Bottom 30%
Top 14%
won 0/5
Top 39%
Top 20%
won 0/3
Top 37%
won 0/2
Top 18%
top 3 0/2
El Capitan
Top 26%
top 3 0/5
Overland Lightning
Bottom 22%
Top 39%
Top 20%
won 0/2
Middle
Top 35%
top 3 0/2
Top 9%
won 0/3
Top 34%
won 0/1
Top 15%
top 3 0/1
Nucleus
Bottom 25%
Bottom 8%
won 0/3
Bottom 12%
top 3 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Irony Depot410.8× avg
Echo Pulse330.9× avg
Who needs a fckn menu330.6× avg
Blessed310.0× avg
Acid Queen282.5× avg
Eagle Pass282.0× avg
Flash270.5× avg
Air Strike271.1× avg
Serpent250.8× avg
Dirty251.2× avg
Poisonous240.8× avg
Fleeced241.7× avg
Fazed Off242.0× avg
Terrible Trade241.3× avg
Rosalind Franklin240.7× avg
Frostfire231.7× avg
Money211.3× avg
Johnny B. Goode211.9× avg
The Kings Snip210.6× avg
Elvira180.0× avg
Black Mamba163.5× avg
War Admiral152.0× avg
Uptown Hustle140.0× avg
El Capitan110.0× avg
Overland Lightning101.3× avg
Nucleus90.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%50%
22200m 24 gate madness100%50%
31000m 22 gate WTA100%33%
42200m 24 gate madness100%50%
52000m 22 gate WTA100%50%
61800m 24 gate madness100%50%
71600m 22 gate WTA100%67%
81400m 24 gate madness100%100%
91200m 22 gate WTA100%67%
102200m 24 gate madness100%50%
111400m 22 gate WTA100%100%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%100%
151600m 22 gate WTA100%67%
161800m 24 gate madness100%50%
172000m 22 gate WTA100%50%
182200m 24 gate madness100%50%
191200m 22 gate WTA100%67%
202200m 24 gate madness95%50%
211000m 22 gate WTA76%33%
221800m 24 gate madness71%50%
231000m 22 gate WTA71%33%
241200m 24 gate madness67%100%
251400m 22 gate WTA52%100%
261600m 24 gate madness38%0%
271000m 22 gate WTA33%33%
281800m 24 gate madness14%50%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).