No weak spots with enough rounds yet.
- 1600m 22 gate WTA 67% · 4th of 12 · 6 rounds
- 1200m 22 gate WTA 67% · 5th of 12 · 6 rounds
- 2200m 24 gate madness 50% · 8th of 12 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 2r · 1.0/map | 100% 2r · 0.7/map | 100% 4r · 1st · 2.0/map | 0% 1r · 0.4/map | 50% 4r · 7th · 2.9/map | 50% 10r · 8th · 5.0/map | |
| 22 gate WTA | 33% 5r · 9th · 2.8/map | 67% 6r · 5th · 2.0/map | 100% 2r · 1.5/map | 67% 6r · 4th · 2.0/map | 100% 2r · 0.0/map | 50% 4r · 7th · 3.0/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.0/map | 1800m24 gate madnessavg 13% · 2.9/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Irony Depot | Middle top 3 0/10 | Middle | Top 24% top 3 1/4 | Middle won 0/3 | Top 20% won 1/6 | Top 34% top 3 1/4 | Top 23% won 0/6 | Top 34% won 0/1 | Middle top 3 0/2 | Middle |
| Echo Pulse | Top 19% top 3 0/10 | Top 24% won 1/4 | ★Top 2% top 3 2/4 | Middle won 0/6 | Middle top 3 0/4 | Middle | Top 25% | |||
| Who needs a fckn menu | Middle top 3 0/10 | Bottom 34% | Top 31% top 3 0/4 | Top 11% won 1/6 | Top 29% top 3 1/4 | Middle | Top 30% | Top 24% top 3 0/1 | Middle won 0/2 | |
| Blessed | Top 15% top 3 0/10 | Top 29% won 0/4 | Top 40% top 3 0/4 | Bottom 33% won 0/6 | Top 23% won 0/2 | |||||
| Acid Queen | Top 36% won 1/5 | Middle won 0/6 | ★Top 6% top 3 1/4 | ★Top 1% won 0/6 | Top 38% top 3 1/2 | |||||
| Eagle Pass | Top 3% | Middle won 0/5 | Top 23% won 1/6 | Top 8% top 3 2/4 | Top 25% won 1/6 | ★Top 7% won 0/2 | Middle top 3 0/2 | |||
| Flash | Top 31% won 0/5 | Middle won 0/6 | Top 33% top 3 1/4 | Top 28% won 0/6 | Top 31% top 3 0/2 | |||||
| Air Strike | Top 22% | Top 19% won 0/5 | Top 34% won 0/6 | Top 7% top 3 0/4 | Top 11% won 0/6 | Top 11% won 0/2 | Top 18% top 3 1/2 | |||
| Serpent | Top 2% top 3 1/10 | ★Top 9% won 0/4 | Top 18% top 3 0/4 | Top 23% | Top 2% won 0/2 | |||||
| Dirty | Top 4% top 3 2/10 | Top 26% won 0/4 | Top 27% top 3 1/4 | Top 7% won 0/2 | ||||||
| Poisonous | Top 16% top 3 2/10 | Top 14% won 0/4 | Top 32% top 3 0/4 | |||||||
| Fleeced | ★Top 1% top 3 4/10 | Top 18% won 0/4 | Top 37% top 3 0/4 | ★Top 1% won 0/2 | ||||||
| Fazed Off | Top 9% top 3 2/10 | Top 20% won 0/4 | Bottom 35% top 3 1/4 | |||||||
| Terrible Trade | Top 3% top 3 2/10 | Top 23% won 0/4 | Top 38% top 3 0/4 | Middle | Top 4% won 0/2 | |||||
| Rosalind Franklin | Middle | Top 14% won 0/5 | Middle won 0/6 | Top 38% | Top 17% won 0/6 | Top 35% won 0/2 | Top 14% top 3 1/2 | |||
| Frostfire | Top 18% | Top 32% won 1/4 | Top 37% top 3 0/4 | Middle won 0/6 | Middle top 3 0/2 | Top 28% won 0/2 | ||||
| Money | Top 17% won 0/5 | Top 33% top 3 1/4 | Top 5% won 1/6 | Top 26% won 0/2 | Top 16% top 3 0/2 | |||||
| Johnny B. Goode | Top 16% | Bottom 10% | ★Top 2% won 0/5 | Top 29% top 3 1/4 | Top 9% won 1/6 | Top 28% won 1/2 | ★Top 1% top 3 0/2 | |||
| The Kings Snip | Middle | Bottom 37% | Top 19% won 0/5 | Top 14% top 3 0/4 | Top 12% won 1/6 | Top 12% won 0/2 | Top 18% top 3 0/2 | |||
| Elvira | Middle top 3 0/10 | Bottom 20% won 0/4 | Bottom 32% won 0/2 | |||||||
| Black Mamba | Top 2% top 3 3/5 | Middle top 3 0/2 | ★Top 3% won 1/3 | |||||||
| War Admiral | Middle | Middle | Top 21% won 1/5 | Top 33% | Top 30% | Middle won 0/6 | Top 26% | Top 24% top 3 0/2 | ||
| Uptown Hustle | Bottom 9% | Bottom 30% | Top 14% won 0/5 | Top 39% | Top 20% won 0/3 | Top 37% won 0/2 | Top 18% top 3 0/2 | |||
| El Capitan | Top 26% top 3 0/5 | |||||||||
| Overland Lightning | Bottom 22% | Top 39% | Top 20% won 0/2 | Middle | Top 35% top 3 0/2 | Top 9% won 0/3 | Top 34% won 0/1 | Top 15% top 3 0/1 | ||
| Nucleus | Bottom 25% | Bottom 8% won 0/3 | Bottom 12% top 3 0/4 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).