No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate WTAavg 17% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map | 1600m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Echo Pulse | 30% top 3 2/2 | 53% | ★59% top 3 3/4 | 15% top 3 1/1 | 29% | 20% | — | 55% | ★19% top 3 0/4 | 27% won 1/4 |
| Serpent | 29% top 3 0/4 | 48% | 51% top 3 1/2 | 20% top 3 0/1 | 28% won 2/4 | 24% won 1/4 | — | 58% top 3 4/4 | 15% top 3 1/4 | 25% |
| Black Mamba | 28% top 3 0/4 | ★59% | 51% top 3 0/2 | 20% top 3 0/1 | 28% won 2/2 | 24% won 0/2 | — | 59% top 3 2/4 | 12% top 3 1/4 | ★34% |
| Fleeced | 28% top 3 0/4 | — | 48% top 3 1/4 | ★21% top 3 0/1 | 27% | ★25% | — | 58% | 12% top 3 1/4 | — |
| Not Bad | 23% top 3 0/3 | — | 46% | 14% top 3 0/1 | 23% won 0/2 | 18% won 0/3 | — | 50% top 3 1/3 | 9.9% top 3 0/3 | — |
| Who needs a fckn menu | 18% | 53% won 2/4 | 53% | 11% top 3 0/1 | 19% | 15% | ★55% | 46% | 13% top 3 1/4 | 29% won 2/4 |
| Air Strike | — | 50% | 52% | — | — | — | 51% won 3/4 | — | 14% | 26% |
| Acid Queen | — | 45% | — | — | — | — | 48% | — | — | 21% |
| Irony Depot | 22% | 51% | 50% | 10% | 22% | 14% | 49% | 43% | 14% top 3 0/4 | 27% |
| Johnny B. Goode | — | 46% | 41% | 15% | — | 20% | 54% | 57% | 6.8% | 22% |
| Poisonous | 28% top 3 1/2 | 34% | 53% | 16% top 3 0/1 | 27% | 20% won 2/2 | — | 54% | 13% top 3 0/4 | 14% |
| Frostfire | 28% top 3 0/2 | 53% | 55% | 15% top 3 0/1 | 28% | 20% | — | 58% | 12% top 3 0/4 | 27% |
| Dirty | 29% | 52% | 51% | 19% top 3 0/1 | 28% | 23% | — | ★59% | 14% top 3 1/4 | 27% |
| Money | — | — | — | — | — | — | 52% | — | — | — |
| The Kings Snip | 21% | 43% | — | 11% | 21% | 14% | 51% | 41% | — | 21% |
| Eagle Pass | — | 50% | 54% | — | — | — | 50% | — | 18% | 26% |
| Uptown Hustle | 17% | 48% | — | 6.4% | 18% | 9.0% | 49% | 31% | — | 24% |
| Blessed | 28% top 3 1/2 | 48% | 52% | 16% top 3 0/1 | 27% | 21% | — | 57% | 12% top 3 0/4 | 22% |
| Flash | — | 46% | — | — | — | — | 49% | — | — | 23% |
| War Admiral | 19% | 50% | 48% | — | 19% | — | 49% | — | 11% | 26% |
| Rosalind Franklin | — | 42% | 46% | — | — | — | 51% | — | 11% | 20% |
| Nucleus | — | 48% | 45% | — | — | — | — | — | 8.1% top 3 0/3 | 19% |
| Terrible Trade | 28% top 3 0/1 | 50% | 48% | 20% | 27% | 24% won 0/1 | — | 59% top 3 0/1 | 12% top 3 0/1 | 25% |
| Elvira | 22% | — | 45% | 9.5% top 3 0/1 | 24% | 16% | — | 57% | 7.2% | — |
| Blessed Viper | 27% | 49% | 42% | 12% | 27% | 16% | — | 52% | 8.0% top 3 0/1 | 22% |
| Fazed Off | ★30% | 53% | 49% | 18% top 3 0/1 | ★29% | 22% | — | 56% | 9.2% | 28% |
| Stud | — | — | — | — | — | — | 52% | — | — | — |
| 3L3V3N | — | 46% | — | — | — | — | 49% | — | — | 20% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).