- 1400m 6 gate WTA 28% · 10th of 11 · 7 rounds
- 2000m 6 gate WTA 67% · 3rd of 11 · 12 rounds
- 2200m 16 gate WTA 63% · 5th of 11 · 8 rounds
- 1800m 4 gate WTA 62% · 2nd of 11 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 25% 4r · 9th · 2.0/map | 46% 5r · 7th · 1.4/map | 62% 8r · 2nd · 1.9/map | — | 56% 7r · 4th · 1.8/map | ||
| 6 gate WTA | — | 28% 7r · 10th · 1.7/map | 67% 12r · 3rd · 2.9/map | ||||
| 16 gate WTA | 75% 4r · 3rd · 1.1/map | 25% 4r · 8th · 2.0/map | 25% 4r · 10th · 0.9/map | 33% 3r · 6th · 0.7/map | 63% 8r · 5th · 2.0/map | ||
| 24 gate WTA | 50% 4r · 5th · 1.0/map | 50% 4r · 4th · 1.0/map | 55% 10r · 6th · 3.6/map | 0% 3r · 9th · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).