Team report · Pro league · beta

Bullet Racing

Power 49.6 · #7 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1400m 6 gate WTA 28% · 10th of 11 · 7 rounds
Winning the most points
  • 2000m 6 gate WTA 67% · 3rd of 11 · 12 rounds
  • 2200m 16 gate WTA 63% · 5th of 11 · 8 rounds
  • 1800m 4 gate WTA 62% · 2nd of 11 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Air Strike
Top 33%
won 0/10
Top 12%
Top 38%
won 1/2
Top 11%
won 1/4
Echo Pulse
Middle
won 0/10
Top 28%
won 1/9
Middle
Top 28%
★Top 1%
won 3/8
Bottom 34%
won 0/5
Serpent
Top 22%
won 0/10
★Top 21%
won 6/12
Top 3%
won 1/8
Irony Depot
Top 20%
won 1/10
Top 38%
won 0/4
Middle
Middle
Middle
won 2/7
Middle
won 1/3
Eagle Pass
Top 23%
won 1/10
★Top 8%
won 0/4
★Top 10%
won 0/7
★Top 12%
won 0/2
Blessed
Bottom 33%
Middle
won 0/12
Top 25%
won 0/8
Middle
won 2/8
Johnny B. Goode
Bottom 40%
Top 18%
Top 31%
won 0/4
Bottom 40%
won 1/5
Acid Queen
Bottom 39%
won 0/8
★Top 1%
Bottom 30%
won 0/3
Poisonous
Bottom 1%
won 0/10
Top 21%
won 0/8
Who needs a fckn menu
Top 10%
won 0/10
Top 33%
won 0/4
The Kings Snip
Middle
Top 14%
Middle
Black Mamba
★Top 4%
won 0/7
Top 33%
Top 4%
won 1/6
Top 6%
won 1/5
Rosalind Franklin
Middle
won 1/10
Top 40%
Money
Top 32%
won 0/4
Dirty
Top 30%
won 1/4
Top 8%
won 1/8
Uptown Hustle
Top 38%
Top 38%
Middle
Fleeced
★Top 1%
won 1/8
Bottom 32%
Not Bad
Top 27%
won 0/6
Bottom 37%
won 1/5
Flash
Middle
won 0/3
Blessed Viper
Bottom 27%
won 0/7
Middle
won 0/4
Frostfire
Middle
won 0/3
Top 32%
War Admiral
Top 33%
Top 31%
Middle
Nucleus
Bottom 7%
won 0/6
Terrible Trade
Middle
Top 37%
won 1/3
Top 6%
won 0/2
Bottom 33%
★Top 4%
won 1/2
Stud
Bottom 21%
won 0/2
Fazed Off
Top 22%
won 1/3
Elvira
Bottom 30%
Overland Lightning
Middle
Top 10%
★Top 23%
won 0/1
Top 38%
Middle
3L3V3N
Bottom 22%
Bottom 19%
El Capitan
Top 34%
won 0/4
Speedster
Bottom 17%
won 0/1

Cores in 1000m 4 gate WTA

← all cores
Bullet Racing

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%25%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%25%
41600m 24 gate WTA100%55%
51800m 4 gate WTA100%62%
62000m 6 gate WTA100%67%
72200m 16 gate WTA100%63%
81200m 24 gate WTA100%50%
92200m 4 gate WTA100%56%
102000m 6 gate WTA100%67%
112200m 16 gate WTA100%63%
121600m 24 gate WTA100%55%
131400m 4 gate WTA100%46%
141400m 6 gate WTA100%28%
151000m 16 gate WTA100%75%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%25%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%25%
201600m 24 gate WTA96%55%
211800m 4 gate WTA91%62%
222000m 6 gate WTA91%67%
231600m 16 gate WTA91%25%
241800m 24 gate WTA83%0%
252200m 4 gate WTA78%56%
261400m 6 gate WTA74%28%
271800m 16 gate WTA70%33%
281600m 24 gate WTA57%55%
291400m 4 gate WTA39%46%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%75%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).