Team report · Pro league · beta

Bullet Racing

Power 50.3 · #22 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 2200m 16 gate WTA 10% · 38th of 39 · 10 rounds
  • 2000m 6 gate WTA 37% · 32nd of 40 · 14 rounds
  • 1200m 6 gate WTA 33% · 33rd of 39 · 13 rounds
Winning the most points
  • 1600m 24 gate WTA 60% · 9th of 40 · 19 rounds
  • 1800m 4 gate WTA 60% · 9th of 39 · 10 rounds
  • 1400m 6 gate WTA 57% · 17th of 39 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Air Strike7255%
Echo Pulse7258%
Irony Depot7247%
Overland Lightning6253%
Johnny B. Goode6151%
Eagle Pass5759%
Terrible Trade5745%
Grungy Path5257%
Frostfire4655%
Serpent4242%
Light Work3449%
Who needs a fckn menu3354%
War Admiral3250%
Blessed2447%
Rosalind Franklin2248%
Yippee Fat Tyre2237%
The Kings Snip2148%
Dirty2061%
Uptown Hustle1565%
Elvira1142%
Blessed Viper1136%
Speedster759%
Stud769%
Money766%
3L3V3N550%
Tw3lv3455%
Quick Math220%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%33%
31400m 16 gate WTA100%50%
41600m 24 gate WTA100%60%
51800m 4 gate WTA100%60%
62000m 6 gate WTA100%37%
72200m 16 gate WTA100%10%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%43%
102000m 6 gate WTA100%37%
112200m 16 gate WTA100%10%
121600m 24 gate WTA100%60%
131400m 4 gate WTA100%23%
141400m 6 gate WTA100%57%
151000m 16 gate WTA100%61%
161400m 24 gate WTA100%80%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%33%
191400m 16 gate WTA100%50%
201600m 24 gate WTA98%60%
211800m 4 gate WTA93%60%
222000m 6 gate WTA91%37%
231600m 16 gate WTA85%75%
241800m 24 gate WTA77%50%
252200m 4 gate WTA65%43%
261400m 6 gate WTA58%57%
271800m 16 gate WTA49%50%
281600m 24 gate WTA35%60%
291400m 4 gate WTA28%23%
301200m 6 gate WTA21%33%
311000m 16 gate WTA11%61%
322200m 24 gate WTA11%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).