Team report · Pro league · beta

Bullet Racing

Power 50.3 · #22 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 2200m 16 gate WTA 10% · 38th of 39 · 10 rounds
  • 2000m 6 gate WTA 37% · 32nd of 40 · 14 rounds
  • 1200m 6 gate WTA 33% · 33rd of 39 · 13 rounds
Winning the most points
  • 1600m 24 gate WTA 60% · 9th of 40 · 19 rounds
  • 1800m 4 gate WTA 60% · 9th of 39 · 10 rounds
  • 1400m 6 gate WTA 57% · 17th of 39 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bullet Racing
Core1600m24 gate WTAavg 4.2% · 3.3/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.6/map1400m4 gate WTAavg 25% · 1.3/map
Air Strike
Top 30%
won 2/19
—
Top 7%
won 1/13
Top 18%
won 2/11
Top 9%
won 0/11
—
Top 22%
—
★Top 5%
★Top 5%
Echo Pulse
Top 37%
won 1/19
Top 14%
won 3/14
Bottom 18%
—
Middle
won 1/8
Top 20%
★Top 1%
Top 17%
Middle
won 2/9
Middle
Irony Depot
Top 17%
won 0/19
Middle
Top 26%
Middle
Top 30%
won 0/11
Middle
Top 29%
Bottom 39%
Top 33%
won 1/9
Top 36%
won 0/7
Overland Lightning
Top 38%
won 0/14
—
Top 6%
won 1/13
Top 9%
won 3/11
Top 30%
won 0/8
Bottom 23%
Top 40%
Bottom 24%
Top 35%
Top 39%
Johnny B. Goode
Middle
won 0/19
—
Top 10%
won 4/13
★Top 3%
Top 24%
won 1/3
Top 19%
Bottom 9%
Top 12%
Top 31%
Top 37%
won 2/7
Eagle Pass
Top 20%
won 2/19
—
Top 25%
Top 38%
★Top 7%
won 1/11
—
Top 6%
—
Top 8%
won 2/9
Top 8%
Terrible Trade
Top 39%
won 1/5
Top 20%
won 2/14
—
—
—
Top 4%
won 0/10
Middle
won 3/10
Top 2%
won 1/9
—
—
Grungy Path
Bottom 32%
Top 18%
won 0/14
—
—
—
Top 7%
won 0/10
Top 38%
won 3/10
★Top 1%
won 3/9
—
—
Frostfire
Top 36%
won 0/19
Top 21%
—
—
Middle
Top 22%
won 0/10
Top 21%
Top 11%
Top 38%
Top 34%
Serpent
Top 20%
won 2/19
★Top 11%
—
—
—
★Top 2%
won 0/10
Top 22%
Top 3%
—
—
Light Work
Bottom 33%
won 0/14
—
Top 13%
Top 33%
Top 34%
won 0/8
—
—
—
Top 38%
Middle
Who needs a fckn menu
★Top 9%
won 3/19
Bottom 27%
Middle
Top 9%
Top 26%
won 0/3
Middle
Top 26%
Middle
Top 29%
Top 32%
War Admiral
Top 29%
won 1/14
Bottom 33%
Middle
Top 32%
Top 23%
won 1/8
—
Middle
—
Top 32%
Top 39%
Blessed
Bottom 38%
won 0/5
Top 23%
—
—
—
Top 17%
won 1/10
Top 33%
Top 10%
—
—
Rosalind Franklin
Middle
—
Top 19%
Top 15%
Top 31%
won 0/8
—
Bottom 40%
—
Top 38%
Middle
Yippee Fat Tyre
Bottom 25%
won 0/14
Top 24%
—
—
—
Top 11%
Middle
Top 14%
—
—
The Kings Snip
Middle
won 0/5
Bottom 39%
Top 6%
Top 18%
Top 11%
Top 37%
—
Bottom 38%
Top 15%
Top 18%
Dirty
Top 26%
won 0/5
Top 18%
—
—
—
Top 6%
won 0/10
Top 27%
Top 3%
—
—
Uptown Hustle
Top 34%
Bottom 20%
Top 24%
Top 27%
Top 32%
Bottom 9%
—
Bottom 3%
Top 38%
Middle
Elvira
—
Middle
—
—
—
Bottom 40%
won 0/10
Bottom 18%
Top 33%
—
—
Blessed Viper
Bottom 31%
Top 26%
—
—
—
Middle
won 0/10
Bottom 17%
Top 37%
—
—
Speedster
—
—
Middle
Middle
Bottom 25%
won 0/3
—
—
—
Bottom 36%
Middle
Stud
—
—
Bottom 34%
Top 36%
Bottom 32%
won 1/3
—
—
—
Bottom 35%
Bottom 37%
Money
—
—
★Top 5%
Top 13%
Top 25%
won 1/3
—
—
—
Top 37%
Middle
3L3V3N
Bottom 27%
—
Middle
Middle
Bottom 27%
—
—
—
Bottom 21%
Bottom 17%
Tw3lv3
—
—
Bottom 29%
Middle
—
—
—
—
—
—
Quick Math
—
—
Bottom 32%
Top 34%
—
—
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Air Strike720.8× avg
Echo Pulse721.1× avg
Irony Depot720.3× avg
Overland Lightning620.7× avg
Johnny B. Goode611.4× avg
Eagle Pass572.1× avg
Terrible Trade570.8× avg
Grungy Path520.7× avg
Frostfire461.3× avg
Serpent421.4× avg
Light Work340.6× avg
Who needs a fckn menu331.9× avg
War Admiral322.0× avg
Blessed240.8× avg
Rosalind Franklin221.7× avg
Yippee Fat Tyre220.0× avg
The Kings Snip212.0× avg
Dirty200.0× avg
Uptown Hustle154.0× avg
Elvira110.0× avg
Blessed Viper110.0× avg
Speedster70.0× avg
Stud72.5× avg
Money72.5× avg
3L3V3N50.0× avg
Tw3lv340.0× avg
Quick Math20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%33%
31400m 16 gate WTA100%50%
41600m 24 gate WTA100%60%
51800m 4 gate WTA100%60%
62000m 6 gate WTA100%37%
72200m 16 gate WTA100%10%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%43%
102000m 6 gate WTA100%37%
112200m 16 gate WTA100%10%
121600m 24 gate WTA100%60%
131400m 4 gate WTA100%23%
141400m 6 gate WTA100%57%
151000m 16 gate WTA100%61%
161400m 24 gate WTA100%80%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%33%
191400m 16 gate WTA100%50%
201600m 24 gate WTA98%60%
211800m 4 gate WTA93%60%
222000m 6 gate WTA91%37%
231600m 16 gate WTA85%75%
241800m 24 gate WTA77%50%
252200m 4 gate WTA65%43%
261400m 6 gate WTA58%57%
271800m 16 gate WTA49%50%
281600m 24 gate WTA35%60%
291400m 4 gate WTA28%23%
301200m 6 gate WTA21%33%
311000m 16 gate WTA11%61%
322200m 24 gate WTA11%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).