Team report · all teams · beta

Bullet Racing

Power 53.9 · #15 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 39% · 23rd of 32 · 18 rounds
  • 1400m 6 gate WTA 39% · 22nd of 32 · 16 rounds
  • 1600m 24 gate WTA 46% · 20th of 32 · 34 rounds
Winning the most points
  • 2200m 16 gate WTA 78% · 3rd of 32 · 18 rounds
  • 2200m 4 gate WTA 75% · 4th of 32 · 16 rounds
  • 1200m 6 gate WTA 66% · 5th of 32 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Bullet Racing
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Irony Depot
5.2%
won 3/34
14%
18%
24%
6.5%
won 1/18
4.9%
won 0/8
26%
won 2/8
21%
17%
won 2/12
25%
won 2/16
Overland Lightning
4.0%
won 1/34
—
20%
won 6/24
28%
won 4/19
6.4%
won 1/18
3.5%
25%
19%
17%
won 0/4
25%
Terrible Trade
3.9%
won 1/34
19%
won 4/27
—
—
—
10%
won 5/18
24%
won 2/10
33%
won 6/16
—
—
Grungy Path
2.6%
won 0/15
19%
won 3/27
—
—
—
9.4%
won 3/18
25%
won 0/10
★35%
won 6/16
—
—
Magic Blaze
3.8%
won 0/19
9.4%
★24%
won 2/14
25%
won 4/11
5.0%
won 0/10
3.9%
26%
19%
15%
won 1/9
23%
Johnny B. Goode
3.1%
won 0/7
—
20%
won 7/24
30%
6.9%
won 0/4
7.4%
18%
30%
17%
25%
won 6/16
Blessed
2.8%
won 0/15
18%
won 8/27
—
—
—
7.6%
won 2/18
26%
30%
—
—
Frostfire
4.0%
won 2/34
19%
—
—
5.5%
7.1%
won 2/18
27%
30%
17%
26%
Air Strike
4.4%
won 3/27
—
20%
27%
8.2%
won 1/14
—
27%
—
★21%
★30%
Titanic Triumph
3.7%
won 2/27
—
18%
30%
5.6%
won 1/14
3.1%
—
13%
16%
24%
War Admiral
4.5%
won 0/19
13%
16%
25%
6.9%
won 0/10
—
23%
—
17%
won 1/9
25%
Integral
2.7%
won 0/8
—
18%
won 1/10
22%
won 1/8
7.0%
won 2/8
3.6%
22%
16%
18%
won 2/7
26%
The Kings Snip
3.6%
won 0/7
13%
20%
27%
7.9%
won 0/4
5.8%
won 0/8
—
21%
19%
27%
Echo Pulse
4.0%
won 0/15
20%
12%
—
5.5%
won 0/4
7.4%
won 1/8
★32%
won 3/8
29%
16%
won 0/4
24%
Dirty
4.6%
won 0/7
19%
—
—
—
9.6%
won 0/18
26%
33%
—
—
Uptown Hustle
4.2%
won 0/7
11%
18%
26%
6.3%
won 1/4
3.2%
—
14%
17%
25%
Rosalind Franklin
3.4%
won 1/19
—
19%
27%
6.3%
won 1/10
—
22%
—
17%
24%
Privilege
2.9%
won 0/19
17%
—
—
4.1%
won 0/4
5.0%
28%
24%
13%
21%
Eagle Pass
5.0%
won 0/19
—
18%
25%
★8.5%
won 0/6
—
30%
—
20%
29%
Who needs a fckn menu
★5.8%
won 2/19
12%
15%
28%
6.8%
5.4%
27%
23%
18%
26%
3L3V3N
2.4%
won 0/8
—
15%
23%
3.9%
won 0/4
—
—
—
12%
20%
Serpent
5.0%
★20%
—
—
—
11%
won 1/10
27%
33%
—
—
Blessed Viper
2.6%
18%
—
—
—
5.4%
won 0/10
19%
25%
—
—
Break Even
2.7%
won 0/7
11%
12%
20%
3.5%
won 0/4
—
22%
—
13%
23%
Elvira
—
14%
—
—
—
4.2%
won 0/10
20%
26%
—
—
No Dice
—
10.0%
15%
24%
3.4%
won 0/4
—
—
—
12%
20%
Prestigious claimer
2.2%
won 0/8
—
—
—
3.6%
3.5%
25%
21%
13%
22%
Quick Math
—
—
14%
25%
—
—
—
—
—
—
Crisp
—
—
16%
27%
4.2%
won 0/4
—
—
—
14%
23%
Torrent
—
—
20%
★31%
3.8%
—
20%
—
13%
won 0/3
21%
Arsenal
3.7%
—
15%
27%
3.6%
—
27%
—
13%
21%
Titan Fury
—
—
13%
24%
3.4%
—
—
—
11%
20%
Fleeced
—
19%
—
—
—
★12%
24%
33%
—
—
Buy LC
—
16%
—
—
—
3.7%
22%
24%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Irony Depot1470.7× avg
Overland Lightning1331.1× avg
Terrible Trade1301.3× avg
Grungy Path1060.9× avg
Magic Blaze901.0× avg
Johnny B. Goode821.3× avg
Blessed791.7× avg
Frostfire771.0× avg
Air Strike772.1× avg
Titanic Triumph661.2× avg
War Admiral570.8× avg
Integral541.1× avg
The Kings Snip510.4× avg
Echo Pulse500.9× avg
Dirty421.3× avg
Uptown Hustle411.0× avg
Rosalind Franklin391.1× avg
Privilege390.5× avg
Eagle Pass330.7× avg
Who needs a fckn menu301.5× avg
3L3V3N260.0× avg
Serpent253.6× avg
Blessed Viper190.0× avg
Break Even180.0× avg
Elvira150.0× avg
No Dice140.0× avg
Prestigious claimer120.0× avg
Quick Math82.4× avg
Crisp80.0× avg
Torrent70.0× avg
Arsenal40.0× avg
Titan Fury40.0× avg
Fleeced20.0× avg
Buy LC20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%45%
21200m 6 gate WTA100%66%
31400m 16 gate WTA100%45%
41600m 24 gate WTA100%46%
51800m 4 gate WTA100%39%
62000m 6 gate WTA100%56%
72200m 16 gate WTA100%78%
81200m 24 gate WTA100%56%
92200m 4 gate WTA100%75%
102000m 6 gate WTA100%56%
112200m 16 gate WTA100%78%
121600m 24 gate WTA100%46%
131400m 4 gate WTA100%57%
141400m 6 gate WTA100%39%
151000m 16 gate WTA100%55%
161400m 24 gate WTA100%33%
171000m 4 gate WTA99%45%
181200m 6 gate WTA99%66%
191400m 16 gate WTA99%45%
201600m 24 gate WTA99%46%
211800m 4 gate WTA98%39%
222000m 6 gate WTA98%56%
231600m 16 gate WTA91%50%
241800m 24 gate WTA82%71%
252200m 4 gate WTA76%75%
261400m 6 gate WTA68%39%
271800m 16 gate WTA60%71%
281600m 24 gate WTA48%46%
291400m 4 gate WTA41%57%
301200m 6 gate WTA30%66%
311000m 16 gate WTA13%55%
322200m 24 gate WTA13%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).